ZENKO WIKI / RELICS
The full relic catalog · 97 combat relics + trainer relics · stats, caps, abilities, gacha odds — traced to the live game tables (v0.35)
Wiki Codex Relics
Relics 97 Relics

Relics

Relics are equippable gear that comes in two tracks. Combat relics equip on your creatures — each carries a primary stat (Rare+ also roll bonus substats), and a creature equips up to three. Trainer relics equip on you and grant account-wide buffs. Both tracks sum then hit a hard cap, so gear is a meaningful build axis (≈35–45% of end-game power) without becoming pay-to-win.

There are 97 named combat relics across six rarities and 13 stat types, including the boss-exclusive raid sets. Values roll within a ±15% band, so two copies of the same relic differ — a high roll is rarer and worth more.

WHAT'S NEW IN v0.35

The catalog now includes the full boss-exclusive sets (Witch, Manticore, Black Bull, Sand Man), the four Abyss skill relics, and three new battle-lane stats — Armor Pierce, Anti-Heal, and Cooldown. Some relics also carry a passive or an active ability (see Relic Abilities).

Stat Types 13 stats · summed then capped

Every combat relic carries one of these stats. The cap is the most a single creature can gain from that stat across all 3 slots (base rolls + substats + enhancement all count toward it). Power stats fold into the Power score; battle stats apply in the fight.

StatSet nameWhat it doesCap / creature
AttackAttackRaw damage — the core offensive stat.+90%
DefenseGuardCuts incoming damage — keeps front-liners alive.+90%
Max HPVitalityMore max HP — survive burst, lifesteal back up.+100%
AgilitySwiftnessActs sooner each round + resists gauge-pulls.+75%
PowerMightA flat boost to overall effective power.+60%
Crit ChancePrecisionChance to land a critical hit.+45%
Crit DamageFerocityHow hard your crits hit — pair with Precision.+150%
LifestealSiphonHeal a % of the damage you deal.+45%
WardWardStart each battle with a damage-absorbing shield.+75%
LuckFortuneMore Gold & material drops from raids (party-summed, +50% raid cap).+75%
Armor PiercePiercingNew. Ignore a % of the enemy's Defense — melts tanks.+60%
Anti-HealSunderNew. Cut enemy healing (skills + lifesteal) — breaks stall teams.+50%
CooldownHasteNew. Fire your relic ability more often.+35%

Armor Pierce, Anti-Heal and Cooldown are the real-time battle lanes (Raids & Gladiator). Luck (Fortune) is an economy stat — it never affects the fight, only your raid rewards.

Where Relics Come From 4 sources

Zolana Gachaponz (capsule machines)

A pull rolls 5 independent slots; a slot can become a relic. Four capsules, each with its own relic weight and rarity split. The gacha rolls Rare, Epic, and Legendary only — never Common, Uncommon, or Mythical.

CapsuleCostRelic slot %Relic rarity splitNotes
Standard8 gems10%Rare 65 · Epic 34 · Legendary 1The baseline capsule.
Deluxe15 gems15%Rare 56 · Epic 42 · Legendary 2Richer relics + a bonus Mystery Egg.
Soulbound10 gems26%Rare 65 · Epic 34 · Legendary 1Most relics — but every item is bound (untradeable).
Forge Cache1,000,000 gold45%Rare 55 · Epic 40 · Legendary 5The gold lane — materials + relics only.

Dungeon & raid drops

Dungeon raids drop relics with rarity weighted by region (deeper = rarer). Region 6 (The Abyss) is the richest table in the game and the realistic path to a Legendary — it's where the four Abyss skill relics farm. Mythical relics never drop from raids or the gacha.

Forge craft, reforge & combine

Craft a relic of a chosen rarity from dungeon materials (success falls with rarity: Common 100% → Legendary 18%), reforge to re-roll its stats for Gold, or combine five of one rarity into one of the next (see Forge & Enhancement).

Boss-exclusive raid chests

The Witch, Manticore, Black Bull, and Sand Man sets drop only from their own raid — they are locked out of the gacha, dungeon, craft, and combine pools entirely. See Raid & Event Exclusive Sets.

EVERY VALUE ROLLS ±15%

The value shown for each relic is its base. Every minted relic rolls within a ±15% band around it. Rare+ relics also roll bonus substats. Enhancing raises the values further — but always toward the per-stat cap, never past it (see the Forge section).

Gacha Per-Relic Odds Uniform within rarity

When a slot rolls a relic of a rarity, the specific relic is picked uniformly from every non-exclusive relic of that rarity. So a relic's per-slot chance = P(slot = relic) × P(rarity) ÷ (relics in that rarity).

RarityIn gacha pool Standard · per relic / slot Deluxe · per relic / slot Gacha?
COMMON20Dungeon / craft only
UNCOMMON16Dungeon / craft only
RARE120.542%0.700%Gacha + dungeon
EPIC140.243%0.450%Gacha + dungeon
LEGENDARY130.0077%0.023%Gacha (rare) + dungeon
MYTHICAL4Not obtainable — see below

Legendary was made a genuine chase (its gacha weight is only 1–2 of 100 relic rolls), so deep-region dungeon drops are the realistic path to a Legendary, not the capsule. Exclusive relics (the raid sets) are not counted in these pools — they never roll from the gacha.

Full Catalog · Shared Pool 79 relics

These relics roll from the gacha, dungeon drops, crafting and combining. Values shown are the base (before the ±15% roll). The boss-exclusive sets are listed separately below.

COMMON  20 relics · dungeon & Forge only

RelicStat bonusRarity
Ring of Udra+1% AttackCOMMON
Copper Tooth+2% AttackCOMMON
Oak Charm+2% DefenseCOMMON
Bark Token+1% DefenseCOMMON
Mossy Pebble+2% Max HPCOMMON
Stone of Mending+1% Max HPCOMMON
Sparrow Feather+2% AgilityCOMMON
Field Token+1% AgilityCOMMON
Glimmer Bead+1% PowerCOMMON
Quartz Sliver+2% PowerCOMMON
Chipped Fang+1% Crit ChanceCOMMON
Glass Eye+2% Crit ChanceCOMMON
Cinder Chip+2% Crit DamageCOMMON
Spark Mote+1% Crit DamageCOMMON
Dewdrop Vial+1% LifestealCOMMON
Leech Bead+2% LifestealCOMMON
Tin Sigil+2% WardCOMMON
Rainbow Whisp+1% LuckCOMMON
Clover Knot+2% LuckCOMMON
Hare's Foot+3% LuckCOMMON

UNCOMMON  16 relics · dungeon & Forge only

RelicStat bonusRarity
Ember Bead+4% AttackUNCOMMON
Wolf Tooth+5% AttackUNCOMMON
Brass Locket+4% DefenseUNCOMMON
Iron Boss+5% DefenseUNCOMMON
Tideglass Shard+5% Max HPUNCOMMON
Heartbloom+4% Max HPUNCOMMON
Sprinter's Plume+4% AgilityUNCOMMON
Zephyr Ribbon+5% AgilityUNCOMMON
Runed Pebble+3% PowerUNCOMMON
Mana Droplet+4% PowerUNCOMMON
Hawkeye Marble+3% Crit ChanceUNCOMMON
Glint Lens+4% Crit ChanceUNCOMMON
Pyre Coal+4% Crit DamageUNCOMMON
Vampire's Bead+3% LifestealUNCOMMON
Warding Knot+4% WardUNCOMMON
Fortune Coin+4% LuckUNCOMMON

RARE  12 relics · 0.542% Std / 0.700% Dlx each · rolls 1 substat

RelicStat bonusRarity
Razorclaw+12% AttackRARE
Bulwark Crest+12% DefenseRARE
Tideglass Amulet+12% Max HPRARE
Crystalheart+10% Max HPRARE
Swiftwind Feather+8% AgilityRARE
Stormfeather+12% AgilityRARE
Sunstone Idol+8% PowerRARE
Hawkeye Lens+6% Crit ChanceRARE
Pyroclast Core+12% Crit DamageRARE
Bloodgarnet+6% LifestealRARE
Aegis Rune+10% WardRARE
Luckspinner+10% LuckRARE

EPIC  14 relics · 0.243% Std / 0.450% Dlx each · rolls 1 substat

RelicStat bonusRarity
Warlord's Gauntlet+22% AttackEPIC
Emberlord Crest+20% AttackEPIC
Obsidian Aegis+22% DefenseEPIC
Titan's Heart+26% Max HPEPIC
Bramble Heart+24% Max HPEPIC
Gale Crown+18% AgilityEPIC
Stormcoil Charm+19% AgilityEPIC
Astral Prism+15% PowerEPIC
Phantom Edge+11% Crit ChanceEPIC
Frostfang Pendant+12% Crit ChanceEPIC
Vortex Core+28% Crit DamageEPIC
Bloodthorn Fang+8% LifestealEPIC
Bulwark Sigil+16% WardEPIC
Fortune Idol+10% LuckEPIC

LEGENDARY  13 relics · 0.0077% Std / 0.023% Dlx each · dungeon is the real path

RelicStat bonusRarityAbility
Dragonclaw Sigil+30% AttackLEGENDARY
Aegis of Dawn+30% DefenseLEGENDARY
Heart of Valor+35% Max HPLEGENDARY
Crown of Might+20% PowerLEGENDARY
Fortune's Eye+25% LuckLEGENDARY
Reaper's Chalice+15% LifestealLEGENDARY
Piercer's Fang+22% Armor PierceLEGENDARYnew stat
Sunder Seal+22% Anti-HealLEGENDARYnew stat
Chrono Core+13% CooldownLEGENDARYnew stat
Radiant Stone+8% AttackLEGENDARYSunflare (passive)
Verdant Stone+8% Max HPLEGENDARYVerdant Guard (passive)
Gale Stone+8% AgilityLEGENDARYGaleward (passive)
Abyss Stone+8% AttackLEGENDARYAbyssrend (passive)

MYTHICAL  4 relics · not obtainable (removed from all drop tables) · cannot be dismantled

RelicStat bonusRarity
Heart of the Phoenix+50% Max HP · +45% AttackMYTHICAL
Worldender Rune+45% AttackMYTHICAL
Aegis Infinitum+35% WardMYTHICAL
Eye of Eternity+22% Crit ChanceMYTHICAL

These four legacy Mythicals were removed from every drop table (raids & gacha) in an economy pass — the Mythical relics that are obtainable today come from the boss-exclusive sets below.

Raid & Event Exclusive Sets 18 relics · boss-locked

These relics drop only from their own boss and are locked out of the gacha, dungeon, craft and combine pools. Most are multi-stat and several carry a signature ability.

Witch set · from the Witch Trial

The frost-hex line — Crit Chance + Anti-Heal, topped by the freeze-proc Witch Stone.

RelicStat linesRarityAbility
Hexed Bead+3% Crit Chance · +4% Anti-HealCOMMON
Frostbrand Charm+8% Crit Chance · +11% Anti-HealRARE
Coven Sigil+11% Crit Chance · +16% Anti-Heal · +11% Armor PierceEPIC
Witch Stone+5% Attack · +10% Crit ChanceMYTHICALHexfrost — on hit, 35% to freeze 1s (6s CD)

Manticore set · from the Manticore's Roost raid

The apex Attack + Crit-Damage line, each tier carrying an active ability that ramps to the trainer-worn Regalia.

RelicStat linesRarityAbility
Ember Chip+6% Attack · +10% Crit DamageCOMMONSpark — +8% party Crit Dmg 3s
Solar Talon+15% Attack · +28% Crit DamageRAREUltra Pierce — +20% Armor Pierce 4s
Pyre Crown+22% Attack · +40% Crit Damage · +16% Armor PierceEPICSunflare Rally — +15% party Attack 5s
Manticore Fang+30% Attack · +50% Crit Damage · +15% LifestealLEGENDARYUltra Pierce+ — +30% Armor Pierce 4s
Manticore Heart+45% Attack · +22% Crit ChanceMYTHICALVenom Barb (passive, coming soon)
Solar Requiem Core+40% Attack · +45% Crit DamageMYTHICALRequiem — burst the boss for 6% of its max HP
Manticore Regalia (trainer)+12% PowerMYTHICALCataclysm — +25% party Attack 6s, usable in any raid

Black Bull set · from the Black Bull raid

The bruiser line — pure HP + Defense tanking.

RelicStat linesRarity
Basalt Hoofshard+9% Max HP · +9% DefenseRARE
Magmahide Plate+13% Max HP · +13% DefenseEPIC
Ruinhorn+18% Max HP · +18% DefenseLEGENDARY

Sand Man set · from the Sand Man raid

The control line — Ward + Cooldown, topped by an Anti-Heal capstone.

RelicStat linesRarity
Gravesand Vial+10% Ward · +5% CooldownRARE
Cerement Plate+15% Ward · +7% CooldownEPIC
Hourglass of Ages+21% Ward · +10% Cooldown · +14% Anti-HealLEGENDARY

Event drops

RelicStat linesRaritySource
Dog Bones+15% Attack · +12% Agility · +7% Crit ChanceLEGENDARYThe Safe Jimothy event (Coyote Warden)
Relic Abilities Passives & actives

Beyond their stat lines, some relics grant a passive (fires automatically on a timer or on hit) or an active (a team buff / boss nuke). These only work in the real-time fights (Raids and Gladiator) — in dungeons, only the relic's stat line applies.

Passives — live now

PassiveRelicEffectWhere
HexfrostWitch StoneOn hit: 35% chance to freeze the target 1s (6s cooldown).Raids & Gladiator
Verdant GuardVerdant StoneEvery 12s: +25% party Defense for 3s.Raids
GalewardGale StoneEvery 12s: +20% party Agility for 3s.Raids
SunflareRadiant StoneEvery 12s: +15% party Attack for 3s.Raids
AbyssrendAbyss StoneEvery 15s: −20% target Defense for 3s.Raids

Active abilities — the raid sets' signature skills

AbilityRelicEffectCooldown
SparkEmber Chip+8% party Crit Damage for 3s20s
Ultra PierceSolar Talon+20% Armor Pierce for 4s16s
Sunflare RallyPyre Crown+15% party Attack for 5s18s
Ultra Pierce+Manticore Fang+30% Armor Pierce for 4s20s
RequiemSolar Requiem CoreBurst the boss for 6% of its max HP30s
CataclysmManticore Regalia+25% party Attack for 6s (trainer-worn, any raid)45s

The passives above are live in raids today. The active abilities are the raid sets' signature skills, rolling out with the active-skill system — the relic's stat lines apply the moment you equip it either way. Venom Barb (Manticore Heart) is not yet active.

Forge & Enhancement Craft · Reforge · Enhance · Combine

Craft

Forge a relic of a chosen rarity from dungeon materials. Success falls with rarity, and a failed craft (Uncommon+) refunds 50% of the materials:

RaritySuccessFail refund
COMMON100%
UNCOMMON85%50%
RARE60%50%
EPIC35%50%
LEGENDARY18%50%

Reforge & Combine

Reforge spends Gold to re-roll a relic's affixes — value mode keeps the stats and re-rolls their numbers; key mode re-rolls which stats too (priced by rarity). Combine fuses 5 relics of one rarity into one of the next, with a rarity-scaled chance; a failed combine still returns 2 of the input rarity (never a total wipe):

Combine→ ResultSuccess
5× CommonUNCOMMON70%
5× UncommonRARE50%
5× RareEPIC20%
5× EpicLEGENDARY10%
5× LegendaryMYTHICAL3%

Enhancement — two zones

Enhancing a relic you own raises its values. It runs in two zones (Common relics can't be enhanced):

  • Safe zone (+0 → +5): 100% success, no risk. Each level adds +50% of the base value — a maxed +5 relic is ×3.5 its base. Costs materials + Gold.
  • Risk zone (+6 → +15): a gamble. Each attempt either succeeds or the relic is destroyed (no downgrade). Success falls from ~65% at +6 down to ~5% at +15; each level adds +7% of base. Gold-only, and the amounts get huge (a +15 Legendary attempt costs 500M Gold).
  • Protection Scroll (Gem sink): raises the success chance and means a failed attempt only consumes the scroll — the relic survives. +15 is the absolute ceiling.
ENHANCE STAYS INSIDE THE CAP

Enhancement raises an under-cap relic toward its per-stat ceiling — it can never push a stat past the caps in the table above. (An earlier build let combat-relic enhance ride outside the cap; that was fixed — PvP and PvE stay symmetric.)

Trainer Relics Account buffs

Separate from combat relics (which equip on your creatures), trainer relics are account-wide buffs you wear on your trainer. You equip one of each slot — Amulet · Ring · Idol (a 4th Idol unlocks with the Founder's Idol signature) — and their effects sum then hit a hard cap. They drop from dungeon raids and can be crafted, reforged and enhanced.

Account affixes & caps

AffixWhat it doesSummed cap
Idle CoinsBoosts your idle Gold income+30%
Dungeon GoldMore Gold from every raid claim+50%
Material DropsMore materials from raids+10%
Catalyst ChanceBetter odds of a Gem Catalyst from raids+3%
Max StaminaRaises your raid stamina cap+60
Stamina RegenStamina refills faster+40%
Hatch SpeedEggs hatch quicker+30%
Breed SpeedBreeding finishes faster+30%
Party PowerMultiplies your whole party's raid & PvP power+15%

Mythical signatures

A Mythical trainer relic is a signature — a named trophy with a unique effect, dropped only from the deepest raids (never the gacha):

SignatureSlotEffect
Catalyst LodestoneIdolYour first dungeon claim each day is guaranteed ≥1 Gem Catalyst.
Aurora BannerAmuletUnique animated rainbow aura; your Idle Coins affix always max-rolls.
Founder's IdolRingUnlocks a 4th trainer relic slot while equipped.

Two legacy creature-charm signatures (Heartbond Charm, Veteran's Sigil) still exist as collectibles but no longer drop — creatures now use the combat-relic system above exclusively.

Relic auras

Every relic radiates an aura whose tier follows its rarity — a visible flex on equipped gear (combat and trainer relics alike):

RarityAura tier
COMMON
UNCOMMON1
RARE2
EPIC3
LEGENDARY4
MYTHICAL5
How the Odds Are Derived Transparency

Every percentage on this page is traced to the live weight tables. A gacha relic's per-slot chance is a product of three steps:

P(relic) = P(slot is relic) × P(rarity) ÷ Nrarity

Worked example — Razorclaw (Rare, Standard capsule)

P(slot is a relic)10 / (51+36+3+10) = 10.0%
P(Rare | relic)65 / (65+34+1) = 65.0%
Rare relics in gacha pool12
P(this exact relic / slot)0.10 × 0.65 ÷ 12 = 0.542%

The same arithmetic with Deluxe weights (relic-slot 15%, Rare 56%) gives 0.70%. Because Legendary's gacha weight is only 1–2 of 100 relic rolls, its per-relic odds are tiny — the realistic path to a Legendary is a deep-region dungeon drop, and the boss sets come only from their raids.