Relics
Relics are equippable gear that comes in two tracks. Combat relics equip on your creatures — each carries a primary stat (Rare+ also roll bonus substats), and a creature equips up to three. Trainer relics equip on you and grant account-wide buffs. Both tracks sum then hit a hard cap, so gear is a meaningful build axis (≈35–45% of end-game power) without becoming pay-to-win.
There are 97 named combat relics across six rarities and 13 stat types, including the boss-exclusive raid sets. Values roll within a ±15% band, so two copies of the same relic differ — a high roll is rarer and worth more.
The catalog now includes the full boss-exclusive sets (Witch, Manticore, Black Bull, Sand Man), the four Abyss skill relics, and three new battle-lane stats — Armor Pierce, Anti-Heal, and Cooldown. Some relics also carry a passive or an active ability (see Relic Abilities).
Every combat relic carries one of these stats. The cap is the most a single creature can gain from that stat across all 3 slots (base rolls + substats + enhancement all count toward it). Power stats fold into the Power score; battle stats apply in the fight.
| Stat | Set name | What it does | Cap / creature |
|---|---|---|---|
Attack | Attack | Raw damage — the core offensive stat. | +90% |
Defense | Guard | Cuts incoming damage — keeps front-liners alive. | +90% |
Max HP | Vitality | More max HP — survive burst, lifesteal back up. | +100% |
Agility | Swiftness | Acts sooner each round + resists gauge-pulls. | +75% |
Power | Might | A flat boost to overall effective power. | +60% |
Crit Chance | Precision | Chance to land a critical hit. | +45% |
Crit Damage | Ferocity | How hard your crits hit — pair with Precision. | +150% |
Lifesteal | Siphon | Heal a % of the damage you deal. | +45% |
Ward | Ward | Start each battle with a damage-absorbing shield. | +75% |
Luck | Fortune | More Gold & material drops from raids (party-summed, +50% raid cap). | +75% |
Armor Pierce | Piercing | New. Ignore a % of the enemy's Defense — melts tanks. | +60% |
Anti-Heal | Sunder | New. Cut enemy healing (skills + lifesteal) — breaks stall teams. | +50% |
Cooldown | Haste | New. Fire your relic ability more often. | +35% |
Armor Pierce, Anti-Heal and Cooldown are the real-time battle lanes (Raids & Gladiator). Luck (Fortune) is an economy stat — it never affects the fight, only your raid rewards.
Zolana Gachaponz (capsule machines)
A pull rolls 5 independent slots; a slot can become a relic. Four capsules, each with its own relic weight and rarity split. The gacha rolls Rare, Epic, and Legendary only — never Common, Uncommon, or Mythical.
| Capsule | Cost | Relic slot % | Relic rarity split | Notes |
|---|---|---|---|---|
| Standard | 8 gems | 10% | Rare 65 · Epic 34 · Legendary 1 | The baseline capsule. |
| Deluxe | 15 gems | 15% | Rare 56 · Epic 42 · Legendary 2 | Richer relics + a bonus Mystery Egg. |
| Soulbound | 10 gems | 26% | Rare 65 · Epic 34 · Legendary 1 | Most relics — but every item is bound (untradeable). |
| Forge Cache | 1,000,000 gold | 45% | Rare 55 · Epic 40 · Legendary 5 | The gold lane — materials + relics only. |
Dungeon & raid drops
Dungeon raids drop relics with rarity weighted by region (deeper = rarer). Region 6 (The Abyss) is the richest table in the game and the realistic path to a Legendary — it's where the four Abyss skill relics farm. Mythical relics never drop from raids or the gacha.
Forge craft, reforge & combine
Craft a relic of a chosen rarity from dungeon materials (success falls with rarity: Common 100% → Legendary 18%), reforge to re-roll its stats for Gold, or combine five of one rarity into one of the next (see Forge & Enhancement).
Boss-exclusive raid chests
The Witch, Manticore, Black Bull, and Sand Man sets drop only from their own raid — they are locked out of the gacha, dungeon, craft, and combine pools entirely. See Raid & Event Exclusive Sets.
The value shown for each relic is its base. Every minted relic rolls within a ±15% band around it. Rare+ relics also roll bonus substats. Enhancing raises the values further — but always toward the per-stat cap, never past it (see the Forge section).
When a slot rolls a relic of a rarity, the specific relic is picked uniformly from every non-exclusive relic of that rarity. So a relic's per-slot chance = P(slot = relic) × P(rarity) ÷ (relics in that rarity).
| Rarity | In gacha pool | Standard · per relic / slot | Deluxe · per relic / slot | Gacha? |
|---|---|---|---|---|
| COMMON | 20 | — | — | Dungeon / craft only |
| UNCOMMON | 16 | — | — | Dungeon / craft only |
| RARE | 12 | 0.542% | 0.700% | Gacha + dungeon |
| EPIC | 14 | 0.243% | 0.450% | Gacha + dungeon |
| LEGENDARY | 13 | 0.0077% | 0.023% | Gacha (rare) + dungeon |
| MYTHICAL | 4 | — | — | Not obtainable — see below |
Legendary was made a genuine chase (its gacha weight is only 1–2 of 100 relic rolls), so deep-region dungeon drops are the realistic path to a Legendary, not the capsule. Exclusive relics (the raid sets) are not counted in these pools — they never roll from the gacha.
These relics roll from the gacha, dungeon drops, crafting and combining. Values shown are the base (before the ±15% roll). The boss-exclusive sets are listed separately below.
COMMON 20 relics · dungeon & Forge only
| Relic | Stat bonus | Rarity |
|---|---|---|
Ring of Udra | +1% Attack | COMMON |
Copper Tooth | +2% Attack | COMMON |
Oak Charm | +2% Defense | COMMON |
Bark Token | +1% Defense | COMMON |
Mossy Pebble | +2% Max HP | COMMON |
Stone of Mending | +1% Max HP | COMMON |
Sparrow Feather | +2% Agility | COMMON |
Field Token | +1% Agility | COMMON |
Glimmer Bead | +1% Power | COMMON |
Quartz Sliver | +2% Power | COMMON |
Chipped Fang | +1% Crit Chance | COMMON |
Glass Eye | +2% Crit Chance | COMMON |
Cinder Chip | +2% Crit Damage | COMMON |
Spark Mote | +1% Crit Damage | COMMON |
Dewdrop Vial | +1% Lifesteal | COMMON |
Leech Bead | +2% Lifesteal | COMMON |
Tin Sigil | +2% Ward | COMMON |
Rainbow Whisp | +1% Luck | COMMON |
Clover Knot | +2% Luck | COMMON |
Hare's Foot | +3% Luck | COMMON |
UNCOMMON 16 relics · dungeon & Forge only
| Relic | Stat bonus | Rarity |
|---|---|---|
Ember Bead | +4% Attack | UNCOMMON |
Wolf Tooth | +5% Attack | UNCOMMON |
Brass Locket | +4% Defense | UNCOMMON |
Iron Boss | +5% Defense | UNCOMMON |
Tideglass Shard | +5% Max HP | UNCOMMON |
Heartbloom | +4% Max HP | UNCOMMON |
Sprinter's Plume | +4% Agility | UNCOMMON |
Zephyr Ribbon | +5% Agility | UNCOMMON |
Runed Pebble | +3% Power | UNCOMMON |
Mana Droplet | +4% Power | UNCOMMON |
Hawkeye Marble | +3% Crit Chance | UNCOMMON |
Glint Lens | +4% Crit Chance | UNCOMMON |
Pyre Coal | +4% Crit Damage | UNCOMMON |
Vampire's Bead | +3% Lifesteal | UNCOMMON |
Warding Knot | +4% Ward | UNCOMMON |
Fortune Coin | +4% Luck | UNCOMMON |
RARE 12 relics · 0.542% Std / 0.700% Dlx each · rolls 1 substat
| Relic | Stat bonus | Rarity |
|---|---|---|
Razorclaw | +12% Attack | RARE |
Bulwark Crest | +12% Defense | RARE |
Tideglass Amulet | +12% Max HP | RARE |
Crystalheart | +10% Max HP | RARE |
Swiftwind Feather | +8% Agility | RARE |
Stormfeather | +12% Agility | RARE |
Sunstone Idol | +8% Power | RARE |
Hawkeye Lens | +6% Crit Chance | RARE |
Pyroclast Core | +12% Crit Damage | RARE |
Bloodgarnet | +6% Lifesteal | RARE |
Aegis Rune | +10% Ward | RARE |
Luckspinner | +10% Luck | RARE |
EPIC 14 relics · 0.243% Std / 0.450% Dlx each · rolls 1 substat
| Relic | Stat bonus | Rarity |
|---|---|---|
Warlord's Gauntlet | +22% Attack | EPIC |
Emberlord Crest | +20% Attack | EPIC |
Obsidian Aegis | +22% Defense | EPIC |
Titan's Heart | +26% Max HP | EPIC |
Bramble Heart | +24% Max HP | EPIC |
Gale Crown | +18% Agility | EPIC |
Stormcoil Charm | +19% Agility | EPIC |
Astral Prism | +15% Power | EPIC |
Phantom Edge | +11% Crit Chance | EPIC |
Frostfang Pendant | +12% Crit Chance | EPIC |
Vortex Core | +28% Crit Damage | EPIC |
Bloodthorn Fang | +8% Lifesteal | EPIC |
Bulwark Sigil | +16% Ward | EPIC |
Fortune Idol | +10% Luck | EPIC |
LEGENDARY 13 relics · 0.0077% Std / 0.023% Dlx each · dungeon is the real path
| Relic | Stat bonus | Rarity | Ability |
|---|---|---|---|
Dragonclaw Sigil | +30% Attack | LEGENDARY | — |
Aegis of Dawn | +30% Defense | LEGENDARY | — |
Heart of Valor | +35% Max HP | LEGENDARY | — |
Crown of Might | +20% Power | LEGENDARY | — |
Fortune's Eye | +25% Luck | LEGENDARY | — |
Reaper's Chalice | +15% Lifesteal | LEGENDARY | — |
Piercer's Fang | +22% Armor Pierce | LEGENDARY | new stat |
Sunder Seal | +22% Anti-Heal | LEGENDARY | new stat |
Chrono Core | +13% Cooldown | LEGENDARY | new stat |
Radiant Stone | +8% Attack | LEGENDARY | Sunflare (passive) |
Verdant Stone | +8% Max HP | LEGENDARY | Verdant Guard (passive) |
Gale Stone | +8% Agility | LEGENDARY | Galeward (passive) |
Abyss Stone | +8% Attack | LEGENDARY | Abyssrend (passive) |
MYTHICAL 4 relics · not obtainable (removed from all drop tables) · cannot be dismantled
| Relic | Stat bonus | Rarity |
|---|---|---|
Heart of the Phoenix | +50% Max HP · +45% Attack | MYTHICAL |
Worldender Rune | +45% Attack | MYTHICAL |
Aegis Infinitum | +35% Ward | MYTHICAL |
Eye of Eternity | +22% Crit Chance | MYTHICAL |
These four legacy Mythicals were removed from every drop table (raids & gacha) in an economy pass — the Mythical relics that are obtainable today come from the boss-exclusive sets below.
These relics drop only from their own boss and are locked out of the gacha, dungeon, craft and combine pools. Most are multi-stat and several carry a signature ability.
Witch set · from the Witch Trial
The frost-hex line — Crit Chance + Anti-Heal, topped by the freeze-proc Witch Stone.
| Relic | Stat lines | Rarity | Ability |
|---|---|---|---|
Hexed Bead | +3% Crit Chance · +4% Anti-Heal | COMMON | — |
Frostbrand Charm | +8% Crit Chance · +11% Anti-Heal | RARE | — |
Coven Sigil | +11% Crit Chance · +16% Anti-Heal · +11% Armor Pierce | EPIC | — |
Witch Stone | +5% Attack · +10% Crit Chance | MYTHICAL | Hexfrost — on hit, 35% to freeze 1s (6s CD) |
Manticore set · from the Manticore's Roost raid
The apex Attack + Crit-Damage line, each tier carrying an active ability that ramps to the trainer-worn Regalia.
| Relic | Stat lines | Rarity | Ability |
|---|---|---|---|
Ember Chip | +6% Attack · +10% Crit Damage | COMMON | Spark — +8% party Crit Dmg 3s |
Solar Talon | +15% Attack · +28% Crit Damage | RARE | Ultra Pierce — +20% Armor Pierce 4s |
Pyre Crown | +22% Attack · +40% Crit Damage · +16% Armor Pierce | EPIC | Sunflare Rally — +15% party Attack 5s |
Manticore Fang | +30% Attack · +50% Crit Damage · +15% Lifesteal | LEGENDARY | Ultra Pierce+ — +30% Armor Pierce 4s |
Manticore Heart | +45% Attack · +22% Crit Chance | MYTHICAL | Venom Barb (passive, coming soon) |
Solar Requiem Core | +40% Attack · +45% Crit Damage | MYTHICAL | Requiem — burst the boss for 6% of its max HP |
Manticore Regalia (trainer) | +12% Power | MYTHICAL | Cataclysm — +25% party Attack 6s, usable in any raid |
Black Bull set · from the Black Bull raid
The bruiser line — pure HP + Defense tanking.
| Relic | Stat lines | Rarity |
|---|---|---|
Basalt Hoofshard | +9% Max HP · +9% Defense | RARE |
Magmahide Plate | +13% Max HP · +13% Defense | EPIC |
Ruinhorn | +18% Max HP · +18% Defense | LEGENDARY |
Sand Man set · from the Sand Man raid
The control line — Ward + Cooldown, topped by an Anti-Heal capstone.
| Relic | Stat lines | Rarity |
|---|---|---|
Gravesand Vial | +10% Ward · +5% Cooldown | RARE |
Cerement Plate | +15% Ward · +7% Cooldown | EPIC |
Hourglass of Ages | +21% Ward · +10% Cooldown · +14% Anti-Heal | LEGENDARY |
Event drops
| Relic | Stat lines | Rarity | Source |
|---|---|---|---|
Dog Bones | +15% Attack · +12% Agility · +7% Crit Chance | LEGENDARY | The Safe Jimothy event (Coyote Warden) |
Beyond their stat lines, some relics grant a passive (fires automatically on a timer or on hit) or an active (a team buff / boss nuke). These only work in the real-time fights (Raids and Gladiator) — in dungeons, only the relic's stat line applies.
Passives — live now
| Passive | Relic | Effect | Where |
|---|---|---|---|
| Hexfrost | Witch Stone | On hit: 35% chance to freeze the target 1s (6s cooldown). | Raids & Gladiator |
| Verdant Guard | Verdant Stone | Every 12s: +25% party Defense for 3s. | Raids |
| Galeward | Gale Stone | Every 12s: +20% party Agility for 3s. | Raids |
| Sunflare | Radiant Stone | Every 12s: +15% party Attack for 3s. | Raids |
| Abyssrend | Abyss Stone | Every 15s: −20% target Defense for 3s. | Raids |
Active abilities — the raid sets' signature skills
| Ability | Relic | Effect | Cooldown |
|---|---|---|---|
| Spark | Ember Chip | +8% party Crit Damage for 3s | 20s |
| Ultra Pierce | Solar Talon | +20% Armor Pierce for 4s | 16s |
| Sunflare Rally | Pyre Crown | +15% party Attack for 5s | 18s |
| Ultra Pierce+ | Manticore Fang | +30% Armor Pierce for 4s | 20s |
| Requiem | Solar Requiem Core | Burst the boss for 6% of its max HP | 30s |
| Cataclysm | Manticore Regalia | +25% party Attack for 6s (trainer-worn, any raid) | 45s |
The passives above are live in raids today. The active abilities are the raid sets' signature skills, rolling out with the active-skill system — the relic's stat lines apply the moment you equip it either way. Venom Barb (Manticore Heart) is not yet active.
Craft
Forge a relic of a chosen rarity from dungeon materials. Success falls with rarity, and a failed craft (Uncommon+) refunds 50% of the materials:
| Rarity | Success | Fail refund |
|---|---|---|
| COMMON | 100% | — |
| UNCOMMON | 85% | 50% |
| RARE | 60% | 50% |
| EPIC | 35% | 50% |
| LEGENDARY | 18% | 50% |
Reforge & Combine
Reforge spends Gold to re-roll a relic's affixes — value mode keeps the stats and re-rolls their numbers; key mode re-rolls which stats too (priced by rarity). Combine fuses 5 relics of one rarity into one of the next, with a rarity-scaled chance; a failed combine still returns 2 of the input rarity (never a total wipe):
| Combine | → Result | Success |
|---|---|---|
| 5× Common | UNCOMMON | 70% |
| 5× Uncommon | RARE | 50% |
| 5× Rare | EPIC | 20% |
| 5× Epic | LEGENDARY | 10% |
| 5× Legendary | MYTHICAL | 3% |
Enhancement — two zones
Enhancing a relic you own raises its values. It runs in two zones (Common relics can't be enhanced):
- Safe zone (+0 → +5): 100% success, no risk. Each level adds +50% of the base value — a maxed +5 relic is ×3.5 its base. Costs materials + Gold.
- Risk zone (+6 → +15): a gamble. Each attempt either succeeds or the relic is destroyed (no downgrade). Success falls from ~65% at +6 down to ~5% at +15; each level adds +7% of base. Gold-only, and the amounts get huge (a +15 Legendary attempt costs 500M Gold).
- Protection Scroll (Gem sink): raises the success chance and means a failed attempt only consumes the scroll — the relic survives. +15 is the absolute ceiling.
Enhancement raises an under-cap relic toward its per-stat ceiling — it can never push a stat past the caps in the table above. (An earlier build let combat-relic enhance ride outside the cap; that was fixed — PvP and PvE stay symmetric.)
Separate from combat relics (which equip on your creatures), trainer relics are account-wide buffs you wear on your trainer. You equip one of each slot — Amulet · Ring · Idol (a 4th Idol unlocks with the Founder's Idol signature) — and their effects sum then hit a hard cap. They drop from dungeon raids and can be crafted, reforged and enhanced.
Account affixes & caps
| Affix | What it does | Summed cap |
|---|---|---|
| Idle Coins | Boosts your idle Gold income | +30% |
| Dungeon Gold | More Gold from every raid claim | +50% |
| Material Drops | More materials from raids | +10% |
| Catalyst Chance | Better odds of a Gem Catalyst from raids | +3% |
| Max Stamina | Raises your raid stamina cap | +60 |
| Stamina Regen | Stamina refills faster | +40% |
| Hatch Speed | Eggs hatch quicker | +30% |
| Breed Speed | Breeding finishes faster | +30% |
| Party Power | Multiplies your whole party's raid & PvP power | +15% |
Mythical signatures
A Mythical trainer relic is a signature — a named trophy with a unique effect, dropped only from the deepest raids (never the gacha):
| Signature | Slot | Effect |
|---|---|---|
| Catalyst Lodestone | Idol | Your first dungeon claim each day is guaranteed ≥1 Gem Catalyst. |
| Aurora Banner | Amulet | Unique animated rainbow aura; your Idle Coins affix always max-rolls. |
| Founder's Idol | Ring | Unlocks a 4th trainer relic slot while equipped. |
Two legacy creature-charm signatures (Heartbond Charm, Veteran's Sigil) still exist as collectibles but no longer drop — creatures now use the combat-relic system above exclusively.
Relic auras
Every relic radiates an aura whose tier follows its rarity — a visible flex on equipped gear (combat and trainer relics alike):
| Rarity | Aura tier |
|---|---|
| COMMON | — |
| UNCOMMON | 1 |
| RARE | 2 |
| EPIC | 3 |
| LEGENDARY | 4 |
| MYTHICAL | 5 |
Every percentage on this page is traced to the live weight tables. A gacha relic's per-slot chance is a product of three steps:
P(relic) = P(slot is relic) × P(rarity) ÷ Nrarity
Worked example — Razorclaw (Rare, Standard capsule)
| P(slot is a relic) | 10 / (51+36+3+10) = 10.0% |
| P(Rare | relic) | 65 / (65+34+1) = 65.0% |
| Rare relics in gacha pool | 12 |
| P(this exact relic / slot) | 0.10 × 0.65 ÷ 12 = 0.542% |
The same arithmetic with Deluxe weights (relic-slot 15%, Rare 56%) gives 0.70%. Because Legendary's gacha weight is only 1–2 of 100 relic rolls, its per-relic odds are tiny — the realistic path to a Legendary is a deep-region dungeon drop, and the boss sets come only from their raids.
Attack
Defense
Max HP
Agility
Power
Crit Chance
Crit Damage
Lifesteal
Ward
Luck
Armor Pierce
Anti-Heal
Cooldown
Ring of Udra
Copper Tooth
Oak Charm
Bark Token
Mossy Pebble
Stone of Mending
Sparrow Feather
Field Token
Glimmer Bead
Quartz Sliver
Chipped Fang
Glass Eye
Cinder Chip
Spark Mote
Dewdrop Vial
Leech Bead
Tin Sigil
Rainbow Whisp
Clover Knot
Hare's Foot
Ember Bead
Wolf Tooth
Brass Locket
Iron Boss
Tideglass Shard
Heartbloom
Sprinter's Plume
Zephyr Ribbon
Runed Pebble
Mana Droplet
Hawkeye Marble
Glint Lens
Pyre Coal
Vampire's Bead
Warding Knot
Fortune Coin
Razorclaw
Bulwark Crest
Tideglass Amulet
Crystalheart
Swiftwind Feather
Stormfeather
Sunstone Idol
Hawkeye Lens
Pyroclast Core
Bloodgarnet
Aegis Rune
Luckspinner
Warlord's Gauntlet
Emberlord Crest
Obsidian Aegis
Titan's Heart
Bramble Heart
Gale Crown
Stormcoil Charm
Astral Prism
Phantom Edge
Frostfang Pendant
Vortex Core
Bloodthorn Fang
Bulwark Sigil
Fortune Idol
Dragonclaw Sigil
Aegis of Dawn
Heart of Valor
Crown of Might
Fortune's Eye
Reaper's Chalice
Piercer's Fang
Sunder Seal
Chrono Core
Radiant Stone
Verdant Stone
Gale Stone
Abyss Stone
Heart of the Phoenix
Worldender Rune
Aegis Infinitum
Eye of Eternity
Hexed Bead
Frostbrand Charm
Coven Sigil
Witch Stone
Ember Chip
Solar Talon
Pyre Crown
Manticore Fang
Manticore Heart
Solar Requiem Core
Manticore Regalia
Basalt Hoofshard
Magmahide Plate
Ruinhorn
Gravesand Vial
Cerement Plate
Hourglass of Ages
Dog Bones