ZENKO WIKI / ELEMENTS
The 7 elements · full ×1.2 / ×0.8 type chart · element colors · which egg & region feeds each
Wiki Codex Elements
Elements 7 Elements

The Seven Elements

Every creature belongs to exactly one of seven elements. Element is the flavor axis of combat: it tints a creature's PvP skill and, more importantly, it decides the type-advantage multiplier applied to every hit. Land a hit on an element you're strong against and you deal ×1.2 damage; hit into your counter and you deal only ×0.8. Everything else is neutral (×1.0).

The multiplier is intentionally modest (±20%) — element is a tilt, not a hard rock-paper-scissors gate. A well-built, higher-power team still wins most off-element fights, but on close matchups picking the right attacker swings the result.

Terra
Flora
Aqua
Aero
Ignis
Void
Lux
TWO INTERLOCKING WHEELS

Five elements form a single closed attack wheel — Ignis → Flora → Aqua → Terra → Aero → back to Ignis (each beats the next). Lux and Void sit apart in their own mutual duel: each beats the other, and neither has an advantage over the five-element wheel. So a Lux or Void attacker is neutral against every wheel element — its only real matchup is its rival.

Type Chart Attacker → Defender

Read a row as the attacker and a column as the defender. Green ×1.2 = the row element hits the column element for +20% damage. Red ×0.8 = the row is hitting into a bad matchup for −20%. Grey ×1.0 = neutral. Each header is tinted with that element's real in-game color.

×1.2 advantage (+20%)
×0.8 disadvantage (−20%)
×1.0 neutral
ATK ▼ / DEF ▶ Terra Flora Aqua Aero Ignis Void Lux
Terra
×1.0
×0.8
×1.2
×1.0
×1.0
×1.0
Flora
×1.0
×1.2
×1.0
×0.8
×1.0
×1.0
Aqua
×1.2
×0.8
×1.0
×1.0
×1.0
×1.0
Aero
×0.8
×1.0
×1.0
×1.2
×1.0
×1.0
Ignis
×1.0
×1.2
×1.0
×0.8
×1.0
×1.0
Void
×1.0
×1.0
×1.0
×1.0
×1.0
×1.2
Lux
×1.0
×1.0
×1.0
×1.0
×1.0
×1.2

The matrix is symmetric by design: wherever a row shows ×1.2 against a column, the mirror cell shows ×0.8. Each of the five wheel elements has exactly one target it beats and one that beats it; Lux and Void trade ×1.2 / ×0.8 only with each other and are neutral against the entire wheel.

Strong-vs / Weak-vs Per element

The same chart, unrolled per element. "Strong vs" is the element you hit for ×1.2; "Weak vs" is the element that hits you for ×1.2 (so you deal only ×0.8 into it). You are neutral against everything not listed.

Terra
Strong vsAERO ×1.2
Weak vsAQUA ×0.8
Flora
Strong vsAQUA ×1.2
Weak vsIGNIS ×0.8
Aqua
Strong vsTERRA ×1.2
Weak vsFLORA ×0.8
Aero
Strong vsIGNIS ×1.2
Weak vsTERRA ×0.8
Ignis
Strong vsFLORA ×1.2
Weak vsAERO ×0.8
Void
Strong vsLUX ×1.2
Weak vsLUX ×0.8
Lux
Strong vsVOID ×1.2
Weak vsVOID ×0.8

Note the Lux/Void duel: the same opponent (its rival) is both the element you're strong against and the one you're weak against — because you hit it for ×1.2 while it hits you back for ×1.2. In a Lux↔Void mirror, whoever swings lands the ×1.2, so turn order (Agility) decides who gets that hit first.

Element Colors UI + VFX tint

Each element has a fixed accent color used everywhere — badges, PvP skill VFX tint, dungeon-region banners, and creature-card borders. These are the exact hex values from the live game:

ElementAccentHexFlavor / theme
Terra earthen ochre#9a7b3eStone, mountains — tank stats (high DEF/HP)
Flora leaf green#5fbf3fForest, growth — support & sustain
Aqua deep blue#0096ffOcean, tides — balanced bruisers
Aero sky cyan#7fd0f6Wind, speed — top Agility (turn tempo)
Ignis ember orange#ff5000Fire, aggression — highest raw Attack
Void violet#9b3fe0Shadow, stealth (ShadowCloak) — glass-cannon
Lux radiant gold#f6c945Light, Radiance auras — holy dueler vs Void
Where Each Element Comes From Eggs + regions

Every element has a dedicated elemental egg in the Egg Shop, and every dungeon region is themed to one or two elements (wild-creature and rare-egg drops pull from that region's element set). The five-element wheel maps cleanly onto the five regions; Lux and Void are the deepest, gem-tier tail.

Elemental eggs

Each themed egg locks its species roll to its element. All seven elemental eggs cost 50,000 Gold — Gold is abundant in the 2026-07-01 economy, so eggs are a routine grind buy, not a splurge. (Shards were removed entirely — nothing on this page costs Shards.)

EggElementRarity tablePriceHatch
Basic EggAny (Terra…Lux)70% Common · 30% Uncommon2,500 Gold5s
Mountain EggTerra40 / 40 / 20 (C / U / R)50,000 Gold60s
Forest EggFlora40 / 40 / 20 (C / U / R)50,000 Gold60s
Ocean EggAqua40 / 40 / 20 (C / U / R)50,000 Gold60s
Sky EggAero40 / 40 / 20 (C / U / R)50,000 Gold60s
Volcano EggIgnis40 / 40 / 20 (C / U / R)50,000 Gold60s
Void EggVoid50 / 35 / 15 (C / U / R)50,000 Gold120s
Lux EggLux50 / 35 / 15 (C / U / R)50,000 Gold120s
Premium EggAny (Rare+ pool)50 / 35 / 15 (R / E / L)50 180s

The Premium Egg is the only Gem-priced egg and rolls the Rare→Legendary pool across any element. Void and Lux eggs weight their common tier a bit heavier (50 / 35 / 15) and take 120s to hatch — the two "duel" elements are deliberately the moodier, slower unlocks.

Dungeon regions → elements

The 25 dungeons are grouped into 5 regions (5 dungeons each). Each region's element set decides which wild creatures and rare-egg drops you find there. Only Gems are depth-gated — all three base materials drop in every region (2026-07-01), so any region is a valid farm; you go deeper for the element and a higher Gem rate, not for the mats.

RegionNameElement(s)Rare-egg dropStamina
1Meadow HollowsTerra FloraForest Egg6
2Tidal CavernsAqua AeroOcean Egg8
3Ember DepthsIgnisVolcano Egg10
4Shadow ReachVoidPremium Egg 14
5Celestial SpireLuxPremium Egg 18
DEEP = VOID & LUX

The two duel elements live at the bottom of the dungeon ladder — Region 4 (Shadow Reach) is pure Void and Region 5 (Celestial Spire) is pure Lux, both of which hand out the Gem-tier Premium Egg as their rare drop. That's why Lux/Void species skew Rare-and-up: they arrive through the deepest, gem-gated channels.

Element Roster Spread 118 species

How the full 118-species bestiary divides across the seven elements. The wheel elements (Terra / Flora / Aqua / Aero / Ignis) carry the broadest lines; Void and Lux are slightly leaner but each hold multiple Mythical godlies. Counts include base, breeding, hybrid, raid, mystery and event/godly species.

ElementSpeciesSignature stat leanTop-end examples
Terra18DEF / HP — tanks & coin-generatorsFortaran, Gaiamir (Mythical)
Flora19Balanced HP / DEF — support aurasVerdantia (Mythical)
Aqua16ATK / AGI bruisersLeviath (Mythical, 48 ATK)
Aero16Top Agility — turn tempoZephyron (Mythical, 40 AGI)
Ignis17Highest raw Attack — nukesManticore (Mythical, 80 ATK)
Void16Glass-cannon ATK / AGI + stealthNihilarch, Umbraluxis (Mythical)
Lux16Radiance support + bulkChronovex, Solivanna (Mythical)
TOTAL118Full per-species stats on the Creatures page

Element does not change a creature's stat block on its own — element is fixed at birth and only ever affects the ×1.2 / ×0.8 hit multiplier and the flavor of its PvP skill. Stats come from species, stage, level, rarity and variant. See Combat & PvP for how the multiplier folds into the full damage formula.