Zenko is a cozy pixel creature-collector that lives on Solana. Hatch adorable "pals", raise them on your own little island, send them on idle raids while you're away, and grow a collection you truly own — tradeable on a real player marketplace settled in $ZOLANA, the game's on-chain Solana token.
Your home island — place pals to earn idle Gold
The core loop
Hatch an egg → meet a new pal.
Raise it: feed it, keep it happy, evolve it from Baby all the way to Elder.
Place pals on your island to earn idle Gold around the clock.
Raid dungeons with a party to farm Gold, XP, materials, eggs and relics.
Collect, breed & trade — chase 99 species, 6 rarities and 5 rare variants; breed surprise eggs; buy and sell on the marketplace.
It's free to start and easy to pick up. A wallet is optional just to browse — you only need one to trade or use $ZOLANA features. Everything happens live: real economy, real on-chain token, real ownership.
New here?
Jump to How to Play for a step-by-step first session.
Get Started · How to Play
How to Play
A friendly guide named Pip walks every new trainer through one full loop. Six quick steps, each ends on a reward — no spending your own currency, no waiting around.
The Nest — drop an egg into an incubator to hatch a pal
The six steps
Hatch your first egg. Open the Nest, drop in your starter egg, and meet your very first pal.
Place a pal on your island. Pals on your plot farm Gold for you — even offline. Place one and watch the idle income tick up.
Claim a free Starter Egg in the Shop. This is where eggs come from. Your first one is a welcome gift, on the house.
Hatch the Starter Egg. Pop it in the Nest — now you've got a team of two.
Send your team on a Raid. Pick a party and hit Raid. Raids are how pals grow while you're away (your tutorial raid resolves in seconds).
Claim your raid reward. Tap Claim to grab the loot, watch the reward cinematic, and bank your XP. That's the loop — go wild!
Core-loop recap
Hatch → Raise → Place (idle Gold) → Raid (Gold/XP/materials/eggs/relics) → Collect / Breed / Trade. Repeat, expand your island, level your team, and climb toward the Elder-only PvP Arena and rare endgame creatures.
Get Started · Currencies & Wallet
Currencies & Wallet
Zenko runs on three currencies. Gold and Gems are earned in-game; $ZOLANA is a real on-chain Solana token.
Currency
Earned from
Spent on
Gold
Idle income from placed pals, raids, daily rewards, quests
Held in your wallet; earned by trading on the marketplace
Stamina refills, premium pulls, marketplace; holding it boosts your Gem stipend & Epoch cap
$ZOLANA perks
Stamina refills — buy back raid stamina (+60 for 50 $ZOLANA, or a Full Restore for 90). Spent $ZOLANA goes to the treasury and is burned.
Holding pays off — the more $ZOLANA you hold, the bigger your free weekly Gem stipend and the more Gems you can claim from the Epoch fund.
Marketplace — buyers pay sellers directly in one $ZOLANA transaction.
Wallet
A Solana wallet is optional for browsing. Connect one when you want to trade, use the marketplace, or buy $ZOLANA-priced things. Your collection is yours — items are owned by your account and never taken from you.
Creatures · Creatures & Rarity
Creatures & Rarity
Zenko has 99 collectible species across 7 elements. Each has four core stats — HP, Attack, Defense, Agility — and a rarity tier that scales its power, value, and idle income.
Your collection — rarity-framed cards, element badges, and the 99-species codex
Stats drive a creature's Power (used to enter dungeons and fight in PvP). Attack is weighted most, then Defense and Agility, then HP.
The 6 rarities
Rarity
Battle power
Appears
Common
1.0×
~45%
Uncommon
1.2×
~30%
Rare
1.5×
~15%
Epic
2.0×
~7%
Legendary
2.8×
~2.5%
Mythical
4.0×
~0.5%
Happiness, feeding & leveling
Every creature has a happiness meter (max 100) that slowly decays. Higher happiness boosts idle Gold — from 0.5× when low up to 1.5× at a full 100. Feed (small Gold cost, 10-min cooldown) to add happiness and a little XP; pet for a tiny boost on a short cooldown.
Creatures earn combat levels (separate from evolution) from dungeon XP, up to Level 100. Each level raises stats and a little idle income. When the XP bar fills, you spend a bit of Gold to apply the level — a worthwhile investment that also raises that pal's income.
Creatures · Elements
Elements
Every creature is one of 7 elements. Five are everyday; Void and Lux are the premium pair.
Element
Vibe
Premium?
Terra
Earth & stone — sturdy defenders (small idle-Gold bonus)
No
Aqua
Water — fast, balanced
No
Flora
Plants & growth — supportive, happy
No
Ignis
Fire — glass-cannon attackers
No
Aero
Wind — speedy, evasive
No
Void
Shadow — high-damage attackers
Yes
Lux
Light — radiant, well-rounded
Yes
The PvP element wheel (±20%)
In the Arena, elements form an advantage cycle. Hitting an element you beat deals +20% damage; hitting one that beats you deals −20%.
Ignis → Flora → Aqua → Terra → Aero → Ignis (each beats the next, in a ring)
Lux ⇄ Void — the two premium elements beat each other
Plan your team's elements to exploit the wheel against rivals. (Idle raids don't use the wheel — they're gated by total Power.)
Creatures · Evolution & Variants
Evolution & Variants
Every creature grows through 4 life-stages, and every hatch secretly rolls a rare color variant.
The codex tracks all 99 species across stages and elements
Life-stages
Stage
Time to next
Can battle?
Notes
Baby
~2 hours
No
1 ability, smallest
Juvenile
~6 hours
No
2 abilities
Adult
~12 hours
No
3 abilities, full size, can breed
Elder
— (final)
Yes
Biggest, strongest (1.5× battle stats)
Spend banked XP to skip an evolution timer (or pay Gold to evolve early). Only Elders fight in the PvP Arena — raise a pal all the way up first.
Color variants
Independent of rarity, every hatch rolls a rare color variant that boosts Gold income and battle power:
Variant
Chance
Coin ×
Battle ×
Normal
~93.9%
1×
1.0×
Shiny
~5%
2×
1.15×
Golden
~1%
5×
1.35×
Shadow
~0.5%
7×
1.5×
Rainbow
~0.1%
15×
2.0×
A Rainbow pal is a true jackpot. Premium eggs and lucky breeding rolls improve your odds of a special variant.
Creatures · Breeding
Breeding
Pair two creatures to produce a Mystery Egg — a no-spoiler egg whose exact species stays hidden until it hatches. The card shows the odds up front without revealing the result.
Breeding — honest success rate, variant odds and timer, never the species
Requirements
Both parents must be Adult or Elder.
Both need at least 50 happiness.
Each parent has a 6-hour cooldown afterward.
Elements must be compatible (same element, or an allowed cross-pair — e.g. Aqua+Aero, Terra+Flora, Void+Lux).
Success rates
Result tier
Success
Gold
Hatch time
Tier 1 (Bred)
100%
500
~30 min
Tier 2 (Advanced)
85%
1,500
~1 hr
Tier 3 (Elite)
60%
4,000
~2 hr
Tier 4 (Legendary)
~25%
10,000
~4 hr
Spend Relic Shards (10 / 25 / 50 / 100 by tier) to guarantee a breed — it also sweetens variant odds. A failed breed without a guarantee still pays a consolation of Gold, XP and Shards.
Bred eggs roll their own color variant (secretly at breed time, revealed at hatch). Higher tiers and Shards meaningfully improve the chance of a Shiny, Golden, Shadow or Rainbow baby.
Creatures · Sacrifice
Sacrifice
Sacrifice turns unwanted creatures into combat XP for a pal you want to power up — the classic "feed fodder to level your monster".
How it works
A fodder creature's XP value scales with its rarity × evolution stage (a Common Baby gives a little; an Epic Elder gives a lot).
It returns half the level-XP already invested in the fodder, so feeding a leveled creature partly transfers that work instead of wasting it.
All-or-nothing: sacrificed creatures are consumed permanently — choose carefully.
You can feed up to 60 fodder in a single batch.
It's the fast way to push a favorite toward Level 100 using duplicates and spare pals.
Adventure · Raids & Dungeons
Raids & Dungeons
A raid is an idle party run: send a team into a dungeon, it runs on a timer (even while you're offline), then you Claim the rewards. Raids are the heart of progression.
The Raid Gate — five regions, each with its own loot and Power gate
The 5 regions
Region
Stamina
Main materials
Meadow Hollows
6
Glimmer Dust
Tidal Caverns
8
Glimmer Dust, Mana Shard
Ember Depths
10
Mana Shard
Shadow Reach
14
Mana Shard, Astral Core
Celestial Spire
18
Astral Core
Each dungeon (25 total, 5 per region) has a minimum party Power to enter. Run times ramp per-dungeon from about 1 minute (Meadow) up to about 8 minutes (Celestial Spire). Overpowering a dungeon boosts material drops and your chance at the rare Gem Catalyst.
Stamina
Regenerates +1 every 12 minutes, up to a cap of 180 (~1.5 days of buffer).
Resting at the campfire (AFK Zone) regenerates faster — 1 every ~8.9 minutes — and banks a boosted Gold bonus.
Out of stamina? Buy a refill with $ZOLANA (+60 for 50, or Full Restore for 90).
Rewards & the claim
Each claim can drop Gold, creature XP (each participant levels up), crafting materials, a chance at eggs (including premium and Mystery eggs from deep regions), wild creatures (some raid-exclusive), and relics. The claim plays a short reward cinematic — a battle build-up, then a sequenced reveal with XP filling in. You can always skip it.
Adventure · Relics & Gear
Relics & Gear
Relics are combat gear you equip on creatures. A relic is one combat stat at one rarity, and each creature has 3 relic slots. Effects stack, then hit a cap — so it stays about smart building, not pay-to-win. Well-geared pals get roughly 35–45% of their endgame power from relics.
Relics & the Forge — craft, equip and re-roll combat gear
The 10 combat stats
Stat
What it does
Per relic (Common→Legendary)
Attack
Raw damage — the core offensive stat
+6% → +30%
Guard (Defense)
Cuts incoming damage
+6% → +30%
Vitality (Max HP)
More HP to survive burst
+8% → +35%
Swiftness (Agility)
Act sooner each round; resist gauge-pulls
+5% → +25%
Precision (Crit Chance)
Chance to land a critical hit
+3% → +15%
Ferocity (Crit Damage)
How hard your crits hit
+10% → +50%
Siphon (Lifesteal)
Heal a % of damage dealt
+3% → +15%
Fortune (Luck)
More Gold & materials from raids
+5% → +25%
Might (Power)
Flat boost to overall power
+4% → +20%
Ward
Start each battle with a damage shield
+5% → +25%
Each value above is the per-relic center (every roll jitters ±10%); a creature stacks 3 relics and the summed bonus is then clamped, so stat-stacking has a ceiling. Mythical relics push well past Legendary (e.g. Attack up to ~+45%, Crit Damage ~+75%) and always carry two substats.
Crafting & god-rolls
Relic rarity
Craft success
On failure
Common
100%
—
Uncommon
85%
50% refund
Rare
60%
50% refund
Epic
35%
50% refund
Legendary
~18%
50% refund
Every relic rolls its stat value within a band — a high roll is rarer and more valuable. Rare+ relics also roll a second substat (Mythicals always get two). A top-rolled primary and substat is a "god-roll". Re-roll values with Gems to chase a better one, or trade for it on the marketplace.
Adventure · Materials & Forge
Materials & Forge
Raids drop crafting materials used to forge relics and mint Gems. The deeper the region, the rarer the material.
Material
Where it drops
Used for
Glimmer Dust
Regions I–II (Meadow, Tidal)
Relics (all tiers), Gems
Mana Shard
Regions II–IV
Relics (Uncommon+), Gems
Astral Core
Regions IV–V (deep)
Relics (Rare+), Gems
Gem Catalyst
Deep-raid jackpot + the Epoch fund
Top-tier relics, Gems
Relic Shard
Every raid + dismantling relics
Relic crafting, breeding guarantees
The Forge
The Forge is where it comes together: craft relics from materials (Commons forge from day-one Meadow drops; tougher tiers need scarcer materials and Gold), re-roll or enhance relics, and dismantle ones you don't want for Relic Shards. Gems are minted by combining materials + Gold via the gem recipe — Gem output is the economy's main scarcity dial (see Epoch).
Economy · Marketplace
Marketplace
The Marketplace is a real player-to-player trading post settled in $ZOLANA, on-chain. It's atomic and non-custodial: the buyer pays the seller directly, the server verifies the payment, then flips ownership. No middleman holds your funds or items.
The marketplace — trade creatures, relics, eggs, cosmetics and fungibles
What you can trade
Unique items: creatures, relics, eggs, cosmetics.
Fungible stacks: Gold, Gems and crafting materials (sold by quantity at a price).
CreaturesRelicsEggsCosmeticsGoldGemsMaterials
Buying
Browse listings — prices are USD-denominated (e.g. $25), shown with the live $ZOLANA equivalent.
Hit buy — the server locks your exact $ZOLANA price for ~90 seconds and reserves the listing for you.
Your wallet sends one $ZOLANA transaction; the server confirms it on-chain and transfers the item to you.
Selling & fees
Pick an item you own (tradeable, not in use), set a price (the market shows suggested pricing from real sales), and list it. While listed the item is locked so it can't be sold and used at once — cancel anytime before it sells. A ~5% fee comes out of the seller's proceeds (you net ~95%); the buyer just pays the listed price. Fees go to the treasury and are burned.
Economy · Shop & Eggs
Shop & Eggs
The Shop is where your collection begins — buy eggs, then hatch them in the Nest. Each egg has its own price, hatch time, and rarity odds.
Egg
Price
Hatches
Rarity odds
Basic Egg
2,500 Gold
~5 sec
Mostly Common, some Uncommon
Elemental Eggs
50,000 Gold
~1 min
Common–Rare, locked to one element
Void / Lux Eggs
50,000 Gold
~2 min
Common–Rare in the premium elements
Premium Egg
50 Gems
~3 min
Rare / Epic / Legendary
Mystery Egg
Gems / raids & breeding
~5 min
Rare–Legendary, bigger-creature pool
Most eggs cost Gold; Premium and Mystery eggs use Gems. Pay a Gold fee at incubation to speed up a hatch (~20% faster). Your egg inventory holds up to 12, and you can incubate several at once — sell spare eggs back for partial Gold if you're full.
Economy · Epoch Fund
Epoch Community Fund
The Epoch is a server-wide community fund and the game's main Gem faucet. Players pour resources into live global bars; when the goal is met, the Epoch opens and everyone races to claim Gems first-come, first-served.
The free weekly Gem stipend (bigger for $ZOLANA holders) plus the community Epoch pool
How it works
Contribute — donate Gold and raid materials toward four live community goals. The goal eases down over time so an Epoch always eventually fires.
Open — once filled, it unlocks a pool of Gems for the whole server.
Claim (FCFS) — mint Gems at a fixed recipe (Gold + materials per Gem). Each claim refunds a random slice (1–26%) of its materials toward your next Gem. Gold is always spent.
Your claim cap (by $ZOLANA held)
Holdings
Gem claim cap
Under 10k $ZOLANA
3 Gems
10k+
10 Gems
50k+
100 Gems
100k+
Unlimited (stamina-gated only)
The Epoch keeps Gems scarce and valuable while giving everyone — including free players — a real shot at them.
Town · Town & Buildings
Town & Buildings
The Town is Zenko's walkable social hub. Stroll your trainer around, see other players in real time, and pop into the buildings that house every major system.
The Town — Arena, Gachaponz, Raid-Boss, Zothebyz, the Shop and the campfire AFK Zone
Buildings
AFK ZoneRest at the campfire to bank bonus Gold and regen stamina faster.
ShopBuy eggs and supplies to grow your collection.
PvP ArenaAsynchronous 3v3 Elder battles up the ranked ladder.
CasinoQuick provably-fair Gem games — RPS & Coin Flip.
Gachaponz$ZOLANA capsule gacha — the main source of cosmetics.
ZothebyzThe auction & raffle house for big trades and drops.
Hall of FameGlobal leaderboards and the reigning PvP Champion.
Raid BossCo-op boss fights (coming soon).
Servers & presence
Town runs in shared rooms (pick a server like Meadow, Blossom or Sakura). Inside, you see other players moving in real time, wearing their cosmetics with their companion creature alongside — and the reigning PvP champion glows with a red Champion aura. Your collection is global across servers; only the room you're standing in is local.
Town · PvP Arena
PvP Arena
The Arena is an asynchronous 3v3 ladder — assemble a squad and attack other players' defense teams; battles play out automatically. Only Elder creatures can fight.
How battles work
Squads are 3 creatures each. Turn order is driven by Agility — faster creatures act sooner and more often.
Each creature has one charging skill (derived from its element and role — nuke, tank, control or support). It charges over a few turns, then unleashes.
The element wheel applies (±20%) — exploit type advantages.
Ranked play
10 ranked attacks per day.
Wins climb you through tiers: Bronze → Silver → Gold → Platinum → Champion, each with escalating weekly material chests.
The top of the ladder shares a weekly 200-Gem prize pool (top 10 on a tiered split).
The #1 player becomes the reigning Champion — a crown and red aura everyone sees in town.
BronzeSilverGoldPlatinumChampion
Town · Casino
Casino
The Lucky Zen Casino — quick games of chance, provably fair, bet in Gems.
Lucky Zen Casino — RPS & Coin Flip, provably fair
The Casino
Two games of chance, bet in Gems, provably fair via commit-reveal:
Rock-Paper-Scissors vs the House — win pays ~1.95×, a tie refunds, a loss forfeits.
Coin Flip — win pays ~1.95×, a loss forfeits the bet.
There's a small house edge, so the Casino is a net Gem sink — fun in small doses.
Looking for the capsule machine? See the dedicated Gachaponz page for capsules, drop odds and the full item list.
Town · Gachaponz
Zolana Gachaponz
The town's capsule machine — the main way to get wardrobe cosmetics. Each pull is 5 independent reward rolls, paid in live-rate $ZOLANA or in Gems.
Gachaponz — Standard & Deluxe capsules in $ZOLANA
Capsules
A capsule machine where each pull is 5 independent reward rolls. Pay the live-rate $ZOLANA price (an on-chain wallet payment) or a fixed Gem price earned in-game:
Capsule
Price
What you get
Standard
$5 in $ZOLANA or8 Gems
5 rolls — mostly materials & Gold, a sliver of cosmetic/relic chase
Deluxe
$10 in $ZOLANA or15 Gems
5 rolls at better cosmetic/relic odds + a guaranteed Mystery Egg
What each roll lands
Roll lands
Standard
Deluxe
You get
Material
51%
48%
8–30 of a crafting material
Gold
36%
32%
8,000–60,000 Gold
Relic
10%
15%
a Rare–Legendary combat relic
Cosmetic
3%
5%
a Common–Legendary wardrobe cosmetic
Materials roll one of Glimmer Dust, Mana Shard, Astral Core, or Relic Shard (8–30 per roll). Gem Catalyst is deliberately never dropped, so the gacha can't loosen premium-gem scarcity.
Cosmetic rarity
The gacha is the main way to get wardrobe cosmetics (hat, hair, accessory, top, bottom, face, outfit) — a cosmetic roll is the jackpot. Rarity when one lands:
Rarity
Standard
Deluxe
Common
45%
30%
Uncommon
25%
22%
Rare
18%
26%
Epic
9%
16%
Legendary
3%
6%
Already own that cosmetic? A duplicate pays a Gold refund instead of a dead slot — 2,000 (Common), 4,000 (Uncommon), 10,000 (Rare), 25,000 (Epic), 60,000 (Legendary).
The full item list
Every wardrobe cosmetic the capsule can drop — 27 in all, by rarity. (Auras aren't in the gacha — they come from relics & events.)
Rarity
Cosmetics
Common
Straw Hat, Party Hat, Tousled Brown, Short Crop, Messy Cut, Bowl Cut, Curtains
Golden Crown, Jeweled Crown, Angel Wings, Royal Robe
The hand-distributed Obsidian Bull Lord (Mythical) is the lone exclusive — never in the gacha; it enters circulation only via a Zothebyz auction.
Relic rarity
Relics roll Rare and up only, with full god-roll affixes (same as crafted relics). Rarity when a relic lands:
Rarity
Standard
Deluxe
Rare
60%
45%
Epic
30%
35%
Legendary
10%
20%
The Deluxe capsule also grants one guaranteed Mystery Egg on top of its 5 rolls — a premium surprise egg you hatch in the Nest. Every pull is commit-reveal fair (the server commits to a hashed seed before the pull, then reveals it so you can verify nothing was rigged), and $ZOLANA pulls additionally settle on-chain — a wallet-signed transfer to the treasury, server-verified — making them a real token sink.
Town · Zothebyz
Zothebyz
Zothebyz is the auction & raffle house — the place for big trades and exciting drops, paid in $ZOLANA or Gems.
Auctions
Bid on listed lots; the highest bid at close wins. Bids are held in escrow, and outbid bidders are automatically refunded at close.
Anti-snipe: a bid in the final 60 seconds extends the auction by 60 seconds.
Raffles
Buy tickets for a chance at the prize. The winner is drawn with a commit-reveal seed (provably fair). If too few tickets sell, the raffle voids and everyone is refunded.
Hosting & fees
The prize is locked the moment a lot goes live, so it can't be used elsewhere mid-sale. On a player-hosted sale the host nets 80% and 20% goes to the house (and is burned). To list your own lots, grab the optional Zothebyz Merchant subscription — $10/month, paid in native SOL. Slots are limited, so hosting is a scarce privilege for serious sellers.
Town · Cosmetics
Cosmetics & Wardrobe
Cosmetics are purely-for-looks gear for your trainer avatar, equipped across slots like hats, hair, accessories (capes/wings/back items), outfits and auras.
HatHairAccessoryOutfitMountAura
Where they come from
Gachaponz — the main source of wardrobe items (animated, gacha-exclusive cosmetics).
Auras — earned from relics and events.
Special flair — e.g. the Champion aura marking the reigning PvP #1.
High-tier and gacha cosmetics are tradeable on the marketplace.
Equipping
Shops and the gacha are buy-only — you equip everything in your Profile → Wardrobe, organized by slot. Whatever you wear is visible to other players in town, so your look travels with you.
Town · Friends & Social
Friends & Social
Zenko is social even though play is asynchronous — your friends' islands keep living while they're offline.
Friends — add players by username or wallet; accept or decline requests; manage your list.
Visit islands — drop in on a friend's base to see their creatures, decorations and setup.
Likes — like a base you're visiting; like counts show on each island.
Town presence — see friends and players walking town in real time, wearing their cosmetics with their companion creature.
Champion flair — spot the reigning PvP Champion by their crown and red aura.
(Companion creatures and live presence are part of the hub; one-way followers and co-op raid-boss fights are on the roadmap.)
Progress · Daily & Quests
Daily, Quests & Events
Steady rewards for showing up and playing.
Daily login calendar
Claim once per day; a 7-day streak builds to a grand reward (a missed day resets it):
Day
Reward
1
5,000 Gold
2
10,000 Gold
3
15 Shards
4
15,000 Gold
5
25,000 Gold
6
30 Shards
7
75 Shards (grand chest)
Quests
Getting Started — a one-time chain that paces you up to a 20-creature squad, handing out eggs, Gold, your first relic, and a 15-Gem capstone.
Daily quests — small tasks (place a pal, own creatures, hold Gold, equip a relic) for Gold and Shards.
Weekly quests — bigger goals (collect 8 species, reach account level 5, own relics) for larger payouts.
Recurring events
The server-wide Epoch Gem fund, the weekly PvP settlement & prize pool, the free weekly Gem stipend (bigger for $ZOLANA holders), and limited event-only "godly" creatures — the biggest, rarest pals in the game.
Progress · Leaderboards
Leaderboards & Hall of Fame
The Hall of Fame ranks the whole player base across several global leaderboards.
Power — total creature power.
Idle/hr — hourly Gold income.
Collection — number of creatures owned.
Level — trainer (account) level.
PvP — ladder ranking points.
Each board shows the top players (stars for the top 3) and pins your own rank at the bottom. The reigning PvP Champion is crowned here and wears a unique crown and red aura visible to everyone in town — bragging rights you defend each week.
Help · FAQ
FAQ
The quick answers new trainers ask most.
Do I need a wallet to play?
No — you can browse, look around and explore without one. You'll connect a Solana wallet when you want to trade on the marketplace or use $ZOLANA features like stamina refills.
Is Zenko free to play?
Yes. You start with a Gold buffer and free starter eggs, and you can earn Gold, Gems and progress entirely by playing. $ZOLANA features are optional.
What is $ZOLANA?
It's Zenko's on-chain Solana token. You hold it in your wallet and use it for stamina refills, premium pulls and marketplace purchases. Holding it also boosts your weekly Gem stipend and Epoch claim cap.
How do raids work when I'm offline?
Raids run on a timer whether you're online or not — start one, close the app, and Claim the rewards when you're back. Idle Gold from placed pals also keeps accruing while you're away (up to an 8-hour cap).
Can I lose my creatures?
Never by accident — your collection is yours. The only ways a creature leaves your account are if you sell it on the marketplace or you sacrifice it as fodder. Both are deliberate actions you confirm.
How do I get rarer creatures?
Premium and Mystery eggs (Gems), deep dungeon raids, breeding higher-tier offspring, the marketplace, and special events (the rare "godly" creatures). Better variants come from premium eggs and lucky breeding/Shard rolls.
How does the marketplace work?
It's player-to-player, settled in $ZOLANA. Buyers pay sellers directly in one transaction; the server verifies it and transfers ownership. Sellers pay a ~5% fee. You can trade creatures, relics, eggs, cosmetics, and stacks of Gold/Gems/materials.
Why can't my creature battle in the Arena?
Only Elder-stage creatures can fight in PvP. Evolve your pal up through Baby → Juvenile → Adult → Elder first (use XP to speed the timers).
How do I earn Gems?
Free weekly stipend, the Epoch community fund (FCFS), daily/weekly quests, PvP prizes, and crafting them from raid materials + Gold. Holding $ZOLANA increases your stipend and Epoch cap.
Level vs evolution stage?
Stage (Baby→Elder) is growth phase and unlocks battling. Level (1–100) is a separate combat-power track earned with dungeon XP. A creature has both.
Help · Glossary
Glossary
Key terms, one line each.
Pal
A collectible creature.
Stage
A creature's life phase: Baby, Juvenile, Adult or Elder.
Elder
The final stage; only Elders battle in the PvP Arena.
Variant
A rare color (Shiny/Golden/Shadow/Rainbow) boosting coin & battle multipliers.