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Get Started · Overview

What is Zenko

Zenko is a cozy pixel creature-collector that lives on Solana. Hatch adorable "pals", raise them on your own little island, send them on idle raids while you're away, and grow a collection you truly own — tradeable on a real player marketplace settled in $ZOLANA, the game's on-chain Solana token.

Your home island
Your home island — place pals to earn idle Gold

The core loop

  • Hatch an egg → meet a new pal.
  • Raise it: feed it, keep it happy, evolve it from Baby all the way to Elder.
  • Place pals on your island to earn idle Gold around the clock.
  • Raid dungeons with a party to farm Gold, XP, materials, eggs and relics.
  • Collect, breed & trade — chase 99 species, 6 rarities and 5 rare variants; breed surprise eggs; buy and sell on the marketplace.

It's free to start and easy to pick up. A wallet is optional just to browse — you only need one to trade or use $ZOLANA features. Everything happens live: real economy, real on-chain token, real ownership.

New here?

Jump to How to Play for a step-by-step first session.

Get Started · How to Play

How to Play

A friendly guide named Pip walks every new trainer through one full loop. Six quick steps, each ends on a reward — no spending your own currency, no waiting around.

The Nest
The Nest — drop an egg into an incubator to hatch a pal

The six steps

  1. Hatch your first egg. Open the Nest, drop in your starter egg, and meet your very first pal.
  2. Place a pal on your island. Pals on your plot farm Gold for you — even offline. Place one and watch the idle income tick up.
  3. Claim a free Starter Egg in the Shop. This is where eggs come from. Your first one is a welcome gift, on the house.
  4. Hatch the Starter Egg. Pop it in the Nest — now you've got a team of two.
  5. Send your team on a Raid. Pick a party and hit Raid. Raids are how pals grow while you're away (your tutorial raid resolves in seconds).
  6. Claim your raid reward. Tap Claim to grab the loot, watch the reward cinematic, and bank your XP. That's the loop — go wild!

Core-loop recap

Hatch → Raise → Place (idle Gold) → Raid (Gold/XP/materials/eggs/relics) → Collect / Breed / Trade. Repeat, expand your island, level your team, and climb toward the Elder-only PvP Arena and rare endgame creatures.

Get Started · Currencies & Wallet

Currencies & Wallet

Zenko runs on three currencies. Gold and Gems are earned in-game; $ZOLANA is a real on-chain Solana token.

CurrencyEarned fromSpent on
GoldIdle income from placed pals, raids, daily rewards, questsEggs, feeding, breeding, leveling, placement slots, relic crafting
GemsWeekly stipend, Epoch fund, quests, PvP prizes, crafted from materialsCosmetics, premium & mystery eggs, relic re-rolls, casino, Gachaponz, storage
$ZOLANAHeld in your wallet; earned by trading on the marketplaceStamina refills, premium pulls, marketplace; holding it boosts your Gem stipend & Epoch cap

$ZOLANA perks

  • Stamina refills — buy back raid stamina (+60 for 50 $ZOLANA, or a Full Restore for 90). Spent $ZOLANA goes to the treasury and is burned.
  • Holding pays off — the more $ZOLANA you hold, the bigger your free weekly Gem stipend and the more Gems you can claim from the Epoch fund.
  • Marketplace — buyers pay sellers directly in one $ZOLANA transaction.

Wallet

A Solana wallet is optional for browsing. Connect one when you want to trade, use the marketplace, or buy $ZOLANA-priced things. Your collection is yours — items are owned by your account and never taken from you.

Creatures · Creatures & Rarity

Creatures & Rarity

Zenko has 99 collectible species across 7 elements. Each has four core stats — HP, Attack, Defense, Agility — and a rarity tier that scales its power, value, and idle income.

The collection grid
Your collection — rarity-framed cards, element badges, and the 99-species codex

Stats drive a creature's Power (used to enter dungeons and fight in PvP). Attack is weighted most, then Defense and Agility, then HP.

The 6 rarities

RarityBattle powerAppears
Common1.0×~45%
Uncommon1.2×~30%
Rare1.5×~15%
Epic2.0×~7%
Legendary2.8×~2.5%
Mythical4.0×~0.5%

Happiness, feeding & leveling

Every creature has a happiness meter (max 100) that slowly decays. Higher happiness boosts idle Gold — from 0.5× when low up to 1.5× at a full 100. Feed (small Gold cost, 10-min cooldown) to add happiness and a little XP; pet for a tiny boost on a short cooldown.

Creatures earn combat levels (separate from evolution) from dungeon XP, up to Level 100. Each level raises stats and a little idle income. When the XP bar fills, you spend a bit of Gold to apply the level — a worthwhile investment that also raises that pal's income.

Creatures · Elements

Elements

Every creature is one of 7 elements. Five are everyday; Void and Lux are the premium pair.

ElementVibePremium?
TerraEarth & stone — sturdy defenders (small idle-Gold bonus)No
AquaWater — fast, balancedNo
FloraPlants & growth — supportive, happyNo
IgnisFire — glass-cannon attackersNo
AeroWind — speedy, evasiveNo
VoidShadow — high-damage attackersYes
LuxLight — radiant, well-roundedYes

The PvP element wheel (±20%)

In the Arena, elements form an advantage cycle. Hitting an element you beat deals +20% damage; hitting one that beats you deals −20%.

  • Ignis → Flora → Aqua → Terra → Aero → Ignis (each beats the next, in a ring)
  • Lux ⇄ Void — the two premium elements beat each other

Plan your team's elements to exploit the wheel against rivals. (Idle raids don't use the wheel — they're gated by total Power.)

Creatures · Evolution & Variants

Evolution & Variants

Every creature grows through 4 life-stages, and every hatch secretly rolls a rare color variant.

The species codex
The codex tracks all 99 species across stages and elements

Life-stages

StageTime to nextCan battle?Notes
Baby~2 hoursNo1 ability, smallest
Juvenile~6 hoursNo2 abilities
Adult~12 hoursNo3 abilities, full size, can breed
Elder— (final)YesBiggest, strongest (1.5× battle stats)

Spend banked XP to skip an evolution timer (or pay Gold to evolve early). Only Elders fight in the PvP Arena — raise a pal all the way up first.

Color variants

Independent of rarity, every hatch rolls a rare color variant that boosts Gold income and battle power:

VariantChanceCoin ×Battle ×
Normal~93.9%1.0×
Shiny~5%1.15×
Golden~1%1.35×
Shadow~0.5%1.5×
Rainbow~0.1%15×2.0×

A Rainbow pal is a true jackpot. Premium eggs and lucky breeding rolls improve your odds of a special variant.

Creatures · Breeding

Breeding

Pair two creatures to produce a Mystery Egg — a no-spoiler egg whose exact species stays hidden until it hatches. The card shows the odds up front without revealing the result.

The breeding panel
Breeding — honest success rate, variant odds and timer, never the species

Requirements

  • Both parents must be Adult or Elder.
  • Both need at least 50 happiness.
  • Each parent has a 6-hour cooldown afterward.
  • Elements must be compatible (same element, or an allowed cross-pair — e.g. Aqua+Aero, Terra+Flora, Void+Lux).

Success rates

Result tierSuccessGoldHatch time
Tier 1 (Bred)100%500~30 min
Tier 2 (Advanced)85%1,500~1 hr
Tier 3 (Elite)60%4,000~2 hr
Tier 4 (Legendary)~25%10,000~4 hr

Spend Relic Shards (10 / 25 / 50 / 100 by tier) to guarantee a breed — it also sweetens variant odds. A failed breed without a guarantee still pays a consolation of Gold, XP and Shards.

Bred eggs roll their own color variant (secretly at breed time, revealed at hatch). Higher tiers and Shards meaningfully improve the chance of a Shiny, Golden, Shadow or Rainbow baby.

Creatures · Sacrifice

Sacrifice

Sacrifice turns unwanted creatures into combat XP for a pal you want to power up — the classic "feed fodder to level your monster".

How it works

  • A fodder creature's XP value scales with its rarity × evolution stage (a Common Baby gives a little; an Epic Elder gives a lot).
  • It returns half the level-XP already invested in the fodder, so feeding a leveled creature partly transfers that work instead of wasting it.
  • All-or-nothing: sacrificed creatures are consumed permanently — choose carefully.
  • You can feed up to 60 fodder in a single batch.

It's the fast way to push a favorite toward Level 100 using duplicates and spare pals.

Adventure · Raids & Dungeons

Raids & Dungeons

A raid is an idle party run: send a team into a dungeon, it runs on a timer (even while you're offline), then you Claim the rewards. Raids are the heart of progression.

The Raid Gate
The Raid Gate — five regions, each with its own loot and Power gate

The 5 regions

RegionStaminaMain materials
Meadow Hollows6Glimmer Dust
Tidal Caverns8Glimmer Dust, Mana Shard
Ember Depths10Mana Shard
Shadow Reach14Mana Shard, Astral Core
Celestial Spire18Astral Core

Each dungeon (25 total, 5 per region) has a minimum party Power to enter. Run times ramp per-dungeon from about 1 minute (Meadow) up to about 8 minutes (Celestial Spire). Overpowering a dungeon boosts material drops and your chance at the rare Gem Catalyst.

Stamina

  • Regenerates +1 every 12 minutes, up to a cap of 180 (~1.5 days of buffer).
  • Resting at the campfire (AFK Zone) regenerates faster — 1 every ~8.9 minutes — and banks a boosted Gold bonus.
  • Out of stamina? Buy a refill with $ZOLANA (+60 for 50, or Full Restore for 90).

Rewards & the claim

Each claim can drop Gold, creature XP (each participant levels up), crafting materials, a chance at eggs (including premium and Mystery eggs from deep regions), wild creatures (some raid-exclusive), and relics. The claim plays a short reward cinematic — a battle build-up, then a sequenced reveal with XP filling in. You can always skip it.

Adventure · Relics & Gear

Relics & Gear

Relics are combat gear you equip on creatures. A relic is one combat stat at one rarity, and each creature has 3 relic slots. Effects stack, then hit a cap — so it stays about smart building, not pay-to-win. Well-geared pals get roughly 35–45% of their endgame power from relics.

The Relics panel
Relics & the Forge — craft, equip and re-roll combat gear

The 10 combat stats

StatWhat it doesPer relic (Common→Legendary)
AttackRaw damage — the core offensive stat+6% → +30%
Guard (Defense)Cuts incoming damage+6% → +30%
Vitality (Max HP)More HP to survive burst+8% → +35%
Swiftness (Agility)Act sooner each round; resist gauge-pulls+5% → +25%
Precision (Crit Chance)Chance to land a critical hit+3% → +15%
Ferocity (Crit Damage)How hard your crits hit+10% → +50%
Siphon (Lifesteal)Heal a % of damage dealt+3% → +15%
Fortune (Luck)More Gold & materials from raids+5% → +25%
Might (Power)Flat boost to overall power+4% → +20%
WardStart each battle with a damage shield+5% → +25%

Each value above is the per-relic center (every roll jitters ±10%); a creature stacks 3 relics and the summed bonus is then clamped, so stat-stacking has a ceiling. Mythical relics push well past Legendary (e.g. Attack up to ~+45%, Crit Damage ~+75%) and always carry two substats.

Crafting & god-rolls

Relic rarityCraft successOn failure
Common100%
Uncommon85%50% refund
Rare60%50% refund
Epic35%50% refund
Legendary~18%50% refund

Every relic rolls its stat value within a band — a high roll is rarer and more valuable. Rare+ relics also roll a second substat (Mythicals always get two). A top-rolled primary and substat is a "god-roll". Re-roll values with Gems to chase a better one, or trade for it on the marketplace.

Adventure · Materials & Forge

Materials & Forge

Raids drop crafting materials used to forge relics and mint Gems. The deeper the region, the rarer the material.

MaterialWhere it dropsUsed for
Glimmer DustRegions I–II (Meadow, Tidal)Relics (all tiers), Gems
Mana ShardRegions II–IVRelics (Uncommon+), Gems
Astral CoreRegions IV–V (deep)Relics (Rare+), Gems
Gem CatalystDeep-raid jackpot + the Epoch fundTop-tier relics, Gems
Relic ShardEvery raid + dismantling relicsRelic crafting, breeding guarantees

The Forge

The Forge is where it comes together: craft relics from materials (Commons forge from day-one Meadow drops; tougher tiers need scarcer materials and Gold), re-roll or enhance relics, and dismantle ones you don't want for Relic Shards. Gems are minted by combining materials + Gold via the gem recipe — Gem output is the economy's main scarcity dial (see Epoch).

Economy · Marketplace

Marketplace

The Marketplace is a real player-to-player trading post settled in $ZOLANA, on-chain. It's atomic and non-custodial: the buyer pays the seller directly, the server verifies the payment, then flips ownership. No middleman holds your funds or items.

The marketplace
The marketplace — trade creatures, relics, eggs, cosmetics and fungibles

What you can trade

  • Unique items: creatures, relics, eggs, cosmetics.
  • Fungible stacks: Gold, Gems and crafting materials (sold by quantity at a price).
Creatures Relics Eggs Cosmetics Gold Gems Materials

Buying

  1. Browse listings — prices are USD-denominated (e.g. $25), shown with the live $ZOLANA equivalent.
  2. Hit buy — the server locks your exact $ZOLANA price for ~90 seconds and reserves the listing for you.
  3. Your wallet sends one $ZOLANA transaction; the server confirms it on-chain and transfers the item to you.

Selling & fees

Pick an item you own (tradeable, not in use), set a price (the market shows suggested pricing from real sales), and list it. While listed the item is locked so it can't be sold and used at once — cancel anytime before it sells. A ~5% fee comes out of the seller's proceeds (you net ~95%); the buyer just pays the listed price. Fees go to the treasury and are burned.

Economy · Shop & Eggs

Shop & Eggs

The Shop is where your collection begins — buy eggs, then hatch them in the Nest. Each egg has its own price, hatch time, and rarity odds.

EggPriceHatchesRarity odds
Basic Egg2,500 Gold~5 secMostly Common, some Uncommon
Elemental Eggs50,000 Gold~1 minCommon–Rare, locked to one element
Void / Lux Eggs50,000 Gold~2 minCommon–Rare in the premium elements
Premium Egg50 Gems~3 minRare / Epic / Legendary
Mystery EggGems / raids & breeding~5 minRare–Legendary, bigger-creature pool

Most eggs cost Gold; Premium and Mystery eggs use Gems. Pay a Gold fee at incubation to speed up a hatch (~20% faster). Your egg inventory holds up to 12, and you can incubate several at once — sell spare eggs back for partial Gold if you're full.

Economy · Epoch Fund

Epoch Community Fund

The Epoch is a server-wide community fund and the game's main Gem faucet. Players pour resources into live global bars; when the goal is met, the Epoch opens and everyone races to claim Gems first-come, first-served.

The Gems and Epoch panel
The free weekly Gem stipend (bigger for $ZOLANA holders) plus the community Epoch pool

How it works

  • Contribute — donate Gold and raid materials toward four live community goals. The goal eases down over time so an Epoch always eventually fires.
  • Open — once filled, it unlocks a pool of Gems for the whole server.
  • Claim (FCFS) — mint Gems at a fixed recipe (Gold + materials per Gem). Each claim refunds a random slice (1–26%) of its materials toward your next Gem. Gold is always spent.

Your claim cap (by $ZOLANA held)

HoldingsGem claim cap
Under 10k $ZOLANA3 Gems
10k+10 Gems
50k+100 Gems
100k+Unlimited (stamina-gated only)

The Epoch keeps Gems scarce and valuable while giving everyone — including free players — a real shot at them.

Town · Town & Buildings

Town & Buildings

The Town is Zenko's walkable social hub. Stroll your trainer around, see other players in real time, and pop into the buildings that house every major system.

The walkable town
The Town — Arena, Gachaponz, Raid-Boss, Zothebyz, the Shop and the campfire AFK Zone

Buildings

AFK ZoneRest at the campfire to bank bonus Gold and regen stamina faster.
ShopBuy eggs and supplies to grow your collection.
MarketplacePlayer-to-player $ZOLANA trading, settled on-chain.
PvP ArenaAsynchronous 3v3 Elder battles up the ranked ladder.
CasinoQuick provably-fair Gem games — RPS & Coin Flip.
Gachaponz$ZOLANA capsule gacha — the main source of cosmetics.
ZothebyzThe auction & raffle house for big trades and drops.
Hall of FameGlobal leaderboards and the reigning PvP Champion.
Raid BossCo-op boss fights (coming soon).

Servers & presence

Town runs in shared rooms (pick a server like Meadow, Blossom or Sakura). Inside, you see other players moving in real time, wearing their cosmetics with their companion creature alongside — and the reigning PvP champion glows with a red Champion aura. Your collection is global across servers; only the room you're standing in is local.

Town · PvP Arena

PvP Arena

The Arena is an asynchronous 3v3 ladder — assemble a squad and attack other players' defense teams; battles play out automatically. Only Elder creatures can fight.

How battles work

  • Squads are 3 creatures each. Turn order is driven by Agility — faster creatures act sooner and more often.
  • Each creature has one charging skill (derived from its element and role — nuke, tank, control or support). It charges over a few turns, then unleashes.
  • The element wheel applies (±20%) — exploit type advantages.

Ranked play

  • 10 ranked attacks per day.
  • Wins climb you through tiers: Bronze → Silver → Gold → Platinum → Champion, each with escalating weekly material chests.
  • The top of the ladder shares a weekly 200-Gem prize pool (top 10 on a tiered split).
  • The #1 player becomes the reigning Champion — a crown and red aura everyone sees in town.
Bronze Silver Gold Platinum Champion
Town · Casino

Casino

The Lucky Zen Casino — quick games of chance, provably fair, bet in Gems.

The Casino
Lucky Zen Casino — RPS & Coin Flip, provably fair

The Casino

Two games of chance, bet in Gems, provably fair via commit-reveal:

  • Rock-Paper-Scissors vs the House — win pays ~1.95×, a tie refunds, a loss forfeits.
  • Coin Flip — win pays ~1.95×, a loss forfeits the bet.

There's a small house edge, so the Casino is a net Gem sink — fun in small doses.

Looking for the capsule machine? See the dedicated Gachaponz page for capsules, drop odds and the full item list.

Town · Gachaponz

Zolana Gachaponz

The town's capsule machine — the main way to get wardrobe cosmetics. Each pull is 5 independent reward rolls, paid in live-rate $ZOLANA or in Gems.

Gachaponz
Gachaponz — Standard & Deluxe capsules in $ZOLANA

Capsules

A capsule machine where each pull is 5 independent reward rolls. Pay the live-rate $ZOLANA price (an on-chain wallet payment) or a fixed Gem price earned in-game:

CapsulePriceWhat you get
Standard$5 in $ZOLANA or 8 Gems5 rolls — mostly materials & Gold, a sliver of cosmetic/relic chase
Deluxe$10 in $ZOLANA or 15 Gems5 rolls at better cosmetic/relic odds + a guaranteed Mystery Egg

What each roll lands

Roll landsStandardDeluxeYou get
Material51%48%8–30 of a crafting material
Gold36%32%8,000–60,000 Gold
Relic10%15%a Rare–Legendary combat relic
Cosmetic3%5%a Common–Legendary wardrobe cosmetic

Materials roll one of Glimmer Dust, Mana Shard, Astral Core, or Relic Shard (8–30 per roll). Gem Catalyst is deliberately never dropped, so the gacha can't loosen premium-gem scarcity.

Cosmetic rarity

The gacha is the main way to get wardrobe cosmetics (hat, hair, accessory, top, bottom, face, outfit) — a cosmetic roll is the jackpot. Rarity when one lands:

RarityStandardDeluxe
Common45%30%
Uncommon25%22%
Rare18%26%
Epic9%16%
Legendary3%6%

Already own that cosmetic? A duplicate pays a Gold refund instead of a dead slot — 2,000 (Common), 4,000 (Uncommon), 10,000 (Rare), 25,000 (Epic), 60,000 (Legendary).

The full item list

Every wardrobe cosmetic the capsule can drop — 27 in all, by rarity. (Auras aren't in the gacha — they come from relics & events.)

RarityCosmetics
CommonStraw Hat, Party Hat, Tousled Brown, Short Crop, Messy Cut, Bowl Cut, Curtains
UncommonFlower Sprout, Hero Cape, Spiky Top
RareWizard Hat, Pirate Tricorn, Deer Antlers, Wild Spikes, Knight Armor, Butterfly Wings
EpicFairy Wings, Angel Halo, Dragon Horns, Jetpack, Dragon Wings, Mage Robe, Ninja Garb
LegendaryGolden Crown, Jeweled Crown, Angel Wings, Royal Robe

The hand-distributed Obsidian Bull Lord (Mythical) is the lone exclusive — never in the gacha; it enters circulation only via a Zothebyz auction.

Relic rarity

Relics roll Rare and up only, with full god-roll affixes (same as crafted relics). Rarity when a relic lands:

RarityStandardDeluxe
Rare60%45%
Epic30%35%
Legendary10%20%

The Deluxe capsule also grants one guaranteed Mystery Egg on top of its 5 rolls — a premium surprise egg you hatch in the Nest. Every pull is commit-reveal fair (the server commits to a hashed seed before the pull, then reveals it so you can verify nothing was rigged), and $ZOLANA pulls additionally settle on-chain — a wallet-signed transfer to the treasury, server-verified — making them a real token sink.

Town · Zothebyz

Zothebyz

Zothebyz is the auction & raffle house — the place for big trades and exciting drops, paid in $ZOLANA or Gems.

Auctions

  • Bid on listed lots; the highest bid at close wins. Bids are held in escrow, and outbid bidders are automatically refunded at close.
  • Anti-snipe: a bid in the final 60 seconds extends the auction by 60 seconds.

Raffles

  • Buy tickets for a chance at the prize. The winner is drawn with a commit-reveal seed (provably fair). If too few tickets sell, the raffle voids and everyone is refunded.

Hosting & fees

The prize is locked the moment a lot goes live, so it can't be used elsewhere mid-sale. On a player-hosted sale the host nets 80% and 20% goes to the house (and is burned). To list your own lots, grab the optional Zothebyz Merchant subscription — $10/month, paid in native SOL. Slots are limited, so hosting is a scarce privilege for serious sellers.

Town · Cosmetics

Cosmetics & Wardrobe

Cosmetics are purely-for-looks gear for your trainer avatar, equipped across slots like hats, hair, accessories (capes/wings/back items), outfits and auras.

Hat Hair Accessory Outfit Mount Aura

Where they come from

  • Gachaponz — the main source of wardrobe items (animated, gacha-exclusive cosmetics).
  • Auras — earned from relics and events.
  • Special flair — e.g. the Champion aura marking the reigning PvP #1.
  • High-tier and gacha cosmetics are tradeable on the marketplace.

Equipping

Shops and the gacha are buy-only — you equip everything in your Profile → Wardrobe, organized by slot. Whatever you wear is visible to other players in town, so your look travels with you.

Town · Friends & Social

Friends & Social

Zenko is social even though play is asynchronous — your friends' islands keep living while they're offline.

  • Friends — add players by username or wallet; accept or decline requests; manage your list.
  • Visit islands — drop in on a friend's base to see their creatures, decorations and setup.
  • Likes — like a base you're visiting; like counts show on each island.
  • Town presence — see friends and players walking town in real time, wearing their cosmetics with their companion creature.
  • Champion flair — spot the reigning PvP Champion by their crown and red aura.

(Companion creatures and live presence are part of the hub; one-way followers and co-op raid-boss fights are on the roadmap.)

Progress · Daily & Quests

Daily, Quests & Events

Steady rewards for showing up and playing.

Daily login calendar

Claim once per day; a 7-day streak builds to a grand reward (a missed day resets it):

DayReward
15,000 Gold
210,000 Gold
315 Shards
415,000 Gold
525,000 Gold
630 Shards
775 Shards (grand chest)

Quests

  • Getting Started — a one-time chain that paces you up to a 20-creature squad, handing out eggs, Gold, your first relic, and a 15-Gem capstone.
  • Daily quests — small tasks (place a pal, own creatures, hold Gold, equip a relic) for Gold and Shards.
  • Weekly quests — bigger goals (collect 8 species, reach account level 5, own relics) for larger payouts.

Recurring events

The server-wide Epoch Gem fund, the weekly PvP settlement & prize pool, the free weekly Gem stipend (bigger for $ZOLANA holders), and limited event-only "godly" creatures — the biggest, rarest pals in the game.

Progress · Leaderboards

Leaderboards & Hall of Fame

The Hall of Fame ranks the whole player base across several global leaderboards.

  • Power — total creature power.
  • Idle/hr — hourly Gold income.
  • Collection — number of creatures owned.
  • Level — trainer (account) level.
  • PvP — ladder ranking points.

Each board shows the top players (stars for the top 3) and pins your own rank at the bottom. The reigning PvP Champion is crowned here and wears a unique crown and red aura visible to everyone in town — bragging rights you defend each week.

Help · FAQ

FAQ

The quick answers new trainers ask most.

Do I need a wallet to play?

No — you can browse, look around and explore without one. You'll connect a Solana wallet when you want to trade on the marketplace or use $ZOLANA features like stamina refills.

Is Zenko free to play?

Yes. You start with a Gold buffer and free starter eggs, and you can earn Gold, Gems and progress entirely by playing. $ZOLANA features are optional.

What is $ZOLANA?

It's Zenko's on-chain Solana token. You hold it in your wallet and use it for stamina refills, premium pulls and marketplace purchases. Holding it also boosts your weekly Gem stipend and Epoch claim cap.

How do raids work when I'm offline?

Raids run on a timer whether you're online or not — start one, close the app, and Claim the rewards when you're back. Idle Gold from placed pals also keeps accruing while you're away (up to an 8-hour cap).

Can I lose my creatures?

Never by accident — your collection is yours. The only ways a creature leaves your account are if you sell it on the marketplace or you sacrifice it as fodder. Both are deliberate actions you confirm.

How do I get rarer creatures?

Premium and Mystery eggs (Gems), deep dungeon raids, breeding higher-tier offspring, the marketplace, and special events (the rare "godly" creatures). Better variants come from premium eggs and lucky breeding/Shard rolls.

How does the marketplace work?

It's player-to-player, settled in $ZOLANA. Buyers pay sellers directly in one transaction; the server verifies it and transfers ownership. Sellers pay a ~5% fee. You can trade creatures, relics, eggs, cosmetics, and stacks of Gold/Gems/materials.

Why can't my creature battle in the Arena?

Only Elder-stage creatures can fight in PvP. Evolve your pal up through Baby → Juvenile → Adult → Elder first (use XP to speed the timers).

How do I earn Gems?

Free weekly stipend, the Epoch community fund (FCFS), daily/weekly quests, PvP prizes, and crafting them from raid materials + Gold. Holding $ZOLANA increases your stipend and Epoch cap.

Level vs evolution stage?

Stage (Baby→Elder) is growth phase and unlocks battling. Level (1–100) is a separate combat-power track earned with dungeon XP. A creature has both.

Help · Glossary

Glossary

Key terms, one line each.

PalA collectible creature.
StageA creature's life phase: Baby, Juvenile, Adult or Elder.
ElderThe final stage; only Elders battle in the PvP Arena.
VariantA rare color (Shiny/Golden/Shadow/Rainbow) boosting coin & battle multipliers.
PowerA creature's combat score (stats, rarity, stage, variant, level, relics); gates dungeons & PvP.
RelicEquippable combat gear; each creature holds 3, stacking stats up to a cap.
SubstatA relic's bonus second stat (on Rare+ relics).
God-rollA relic with top-rolled values; the rarest and most valuable.
ShardA crafting/breeding material; spend to guarantee a breed.
StaminaThe raid resource; regens over time (cap 180), refillable with $ZOLANA.
AFK ZoneThe town campfire; rest to bank bonus Gold and regen stamina faster.
Idle incomeGold your placed pals earn automatically over time.
Mystery EggA no-spoiler egg (breeding/raids/events) hiding a bigger premium creature.
EpochThe server-wide community fund that opens to FCFS Gem claims.
Gem CatalystThe rare binding material gating top-tier relics and Gems.
ForgeWhere you craft, re-roll and dismantle relics, and mint Gems.
ZothebyzThe auction & raffle house (paid in $ZOLANA/Gems).
GachaponzThe $ZOLANA capsule gacha for cosmetics, relics and materials.
SacrificeFeeding fodder creatures to grant combat XP to another.
$ZOLANAZenko's on-chain Solana token.
GoldThe everyday earned currency.
GemThe premium soft-currency for cosmetics, premium eggs and re-rolls.
ChampionThe reigning PvP #1, who wears the crown and Champion aura.
CompanionThe creature that follows your trainer around town.