ZENKO WIKI / THE MANTICORE RAID
The nine-arena co-op gauntlet · three bosses, a first-person Skyhunt finale, and a full-clear-only six-chest reward with an apex 1/500 Mythical
Wiki Mechanics The Manticore Raid
The Manticore Raid 9 Arenas · 3 Bosses · 1 Finale

The Manticore Raid

The Manticore Raid is Zenko’s endgame gauntlet — a single unbroken run of nine arenas that ends at the Manticore itself. You fight through waves of creeps, drop two mid-run bosses, and finish on a beast that takes to the sky and forces you onto a ballista to bring it back down. It is the hardest fight in the game and the only place the apex loot lives.

Bring a party of up to four players and split the pressure. Boss health is a fixed pool no matter how many of you show up — only your commander’s effective HP scales with the size of your squad, not the boss. A strong solo trainer can clear the earlier arenas, but the Manticore finale is a co-op capstone: its health pool realistically needs a party to burn down inside the per-arena time limit.

ONE RUN, START TO FINISH

There are no checkpoints and no partial payout. The gauntlet is a single chain from the first creep room to the Manticore Roost, and the reward is paid only when the Manticore falls. Wipe anywhere along the way and you walk out empty-handed — but you keep the run count you spent, so pick your party before you enter.

Party
Co-op sizeup to 4
Soloearly only
Boss HPfixed
Gauntlet
Arenas9
Creep rooms6
Bosses3
Payout
Pays onfull clear
Chests6 · pick 2
Apex1 / 500
The Nine-Arena Gauntlet The chain

The run marches through nine arenas in a fixed order: three creep rooms, then the Black Bull, then three more creep rooms, then the Sand Man, and finally the Manticore Roost. Creep rooms are waves of creatures that soften you up and drain resources; the bosses are the walls that decide whether you go home rich.

#ArenaTypeBoss HPWhat waits inside
1Creep Room IWavesOpening wave — ease in and warm up your rotation.
2Creep Room IIWavesPressure climbs; start managing cooldowns and healer mana.
3Creep Room IIIWavesFinal softening before the first boss gate.
4Black Bull Boss3,250,000The first wall — a charging bruiser that punishes clumped parties.
5Creep Room IVWavesSecond stretch of waves; resources are thinner now.
6Creep Room VWavesAttrition mounts on the road to the Sand Man.
7Creep Room VIWavesLast wave gate before the second boss.
8Sand Man Boss2,600,000The mid-run gatekeeper — clear him to reach the Roost.
9Manticore Roost Finale7,000,000The apex fight, including the first-person Skyhunt. Beat it to claim.

Boss health is a fixed pool at every group size — it is never scaled down for smaller parties. What scales with your squad is your commander’s effective HP, not the boss. A strong solo can clear the earlier arenas, but the Manticore’s 7M pool realistically needs a party to burn down inside the per-arena time limit.

Boss Mechanics Three walls

Three bosses stand between you and the payout, each a distinct check. Their health is the biggest in the game — sustained damage, a real healer, and a front line matter far more here than in any solo dungeon.

Black Bull
Stage4 of 9
HP3.25M
Rolefirst wall
Sand Man
Stage8 of 9
HP2.6M
Rolegatekeeper
Manticore
Stage9 of 9
HP7M
Rolefinale

The Skyhunt — the Manticore finale

The Manticore doesn’t just stand and trade blows. When it takes to the sky, the ground fight can’t touch it — and the raid changes camera entirely.

  1. The Manticore flies. Mid-fight it lifts off and circles the Roost, out of reach of your party on the ground.
  2. Climb the ballista. A siege ballista stands at the edge of the arena. Take the controls and the game drops you into a first-person view from the weapon.
  3. Shoot it out of the sky. Track the beast across the air and land your bolts to break its flight and slam it back to the ground, where the party can resume the kill.
A FIRST-PERSON BEAT INSIDE A PARTY RAID

The Skyhunt is the only first-person moment in Zenko — a hard pivot from the top-down party fight to a hands-on ballista sequence. Miss the window and the Manticore stays airborne, punishing your team from above until you knock it down.

The Reward Full clear only

Beat the Manticore and the Roost pays out. Nothing before it does — the creep rooms and the first two bosses are the price of admission, not payday. The reward is a six-chest, pick-two choice: six chests appear, and you open two of them.

The chest choice
Chests shown6
You open2
Paid onfull clear
The loot pool
Exclusive drops15+
Apex tierMythical
Apex odds1 / 500

The pool holds 15+ exclusive drops found nowhere else in the game, and at the very top sits an apex Mythical tier at 1 / 500 — the rarest pull in Zenko, and the whole reason to run the gauntlet clean.

NO CLEAR, NO CHESTS

The six-chest reward fires only on a full clear — the Manticore has to die. There is no consolation loot for reaching the Roost and wiping. Kill the finale, then pick your two chests.

The Drop Table 22 items · all bound

The jackpot chest draws from a fixed pool of 22 exclusive items found nowhere else in Zenko — combat relics, cosmetic trophies, and two eggs. Whatever it holds, every drop arrives BOUND (untradeable): you own it and can equip it immediately, but it takes a 10,000 $ZOLANA convert before it can ever be sold or traded. The odds below are per run — they already fold in the ⅓ chance that your two picks include the jackpot chest, so a listed 1 / 500 means one apex pull every 500 clean clears.

Rows marked Manticore-only can appear only when the apex beast itself falls — that signature loot can never farm off a lesser kill. The two eggs are chases in their own right: the Roost Egg hatches one of the five exclusive Roost creatures, and the Manticore Egg hatches the apex Mythical Manticore itself.

ItemTypeRarityOdds / runWhat it is
Manticore EggEggMythical1 / 500Hatches the apex Mythical Manticore — the rarest creature in the game. Manticore-only.
Manticore AuraCosmeticMythical1 / 500Aura trophy — a ring of fire with a floating flame around your trainer. Manticore-only.
Sand Man AuraCosmeticMythical1 / 500Aura trophy — a swirling sand vortex ring and dust-devil column. Manticore-only.
Manticore HeartRelicMythical1 / 500Mythical combat relic — huge Attack and Crit Chance, plus a venom-barb passive. Manticore-only.
Solar Requiem CoreRelicMythical1 / 500Mythical combat relic that casts Requiem, a boss-nuke active dealing % max-HP damage. Manticore-only.
Manticore RegaliaRelicMythical1 / 500Mythical trainer relic — casts Cataclysm, a party-wide Attack rally. Manticore-only.
Manticore FangRelicLegendary1 / 100Legendary relic — Attack, Crit Damage and lifesteal, with the Ultra Pierce+ active. Manticore-only.
RuinhornRelicLegendary1 / 100Legendary Black Bull relic — a heavy HP and Defense bruiser plate.
Hourglass of AgesRelicLegendary1 / 100Legendary Sand Man relic — Ward, cooldown reduction and anti-heal.
Manticore WingsCosmeticLegendary1 / 100Accessory trophy — animated molten-veined bat wings. Manticore-only.
Pyre CrownRelicEpic1 / 60Epic relic — Attack, Crit Damage and armor-pen, with the Sunflare Rally party buff.
Magmahide PlateRelicEpic1 / 60Epic Black Bull relic — an HP and Defense tank plate.
Cerement PlateRelicEpic1 / 60Epic Sand Man relic — Ward and cooldown reduction.
Emberhorn MaskCosmeticEpic1 / 60Hat trophy — the Black Bull’s molten-cracked skull mask.
Sand Man ClothesCosmeticEpic1 / 60Outfit trophy — a full gold pharaoh-armour body-swap.
Manticore MaskCosmeticEpic1 / 60Hat trophy — a black lion plate framed by a fire mane. Manticore-only.
Pharaoh MaskCosmeticEpic1 / 60Hat trophy — the Sand Man’s golden King Tut death mask.
Roost EggEggEpic1 / 60Hatches one of the five exclusive Roost creatures (Epic–Legendary).
Solar TalonRelicRare1 / 30Rare relic — Attack and Crit Damage, with the Ultra Pierce active.
Basalt HoofshardRelicRare1 / 30Rare Black Bull relic — HP and Defense.
Gravesand VialRelicRare1 / 30Rare Sand Man relic — Ward and cooldown reduction.
Ember ChipRelicCommon1 / 21Common relic — Attack and Crit Damage, with the Spark party buff.

Odds are per completed run. The six Mythicals each sit at 1 / 500, so pulling one specific named Mythical is rarer still. Every clear also pays a guaranteed Gold and materials floor on top of the two chests you open.

Entry & Runs 3 free · +3 for 1,000 $ZOLANA

The gauntlet is gated by a daily run allowance, and each entry also costs 50 stamina on top of the run. Every trainer gets 3 free runs a day. Need more? Buy +3 additional runs for 1,000 $ZOLANA — a hard cap on how hard the apex loot can be farmed, and the token flows to the treasury.

SourceRunsNotes
Free daily runs3Reset every day, no cost.
Extra runs+31,000 $ZOLANA for three more runs the same day.
A RUN IS SPENT WHEN YOU ENTER

Entering the gauntlet spends a run whether or not you clear it — a wipe still costs the attempt. Build the strongest party you can before you go in, because only a full Manticore kill turns that run into loot.

The Manticore Raid is the co-op capstone of the raid ladder — for the solo 25-dungeon curve, stamina, and material drops, see Dungeons & Raids; for the power formula that sets your party’s strength, see Combat & PvP.