ZenkoZenko
Zenko · On-Chain Creature CollectorWeekly Report
Week Two · An Honest Recap

Zenko
Week Two

The honest one. Week two was quieter — fewer new faces, a cooler market. But the people who stayed didn't just hang around. They bred, they traded, they played harder than ever. This is where we really are — and why we're only getting started.

The week
6 – 12 Jul 2026 (7 days)
Published
12 Jul 2026
Where
Solana mainnet · play.zolana.gg
Read from
The live game — every number is real

In one paragraph

We're not going to dress this up. Week two saw new sign-ups slow and the token's market cap come down — the honeymoon of launch week settled, and the wider market cooled with it. But underneath that, something quietly good happened: the trainers who stayed got more invested, not less. More creatures were bred than in launch week. More trades cleared on the player market than in launch week. The town stayed alive. We shipped fixes and features every single day. And the community's own Zothebyz auction raised 2,851,700 $ZOLANA. Zenko isn't a launch that happened — it's a game that's still being built, with the people who believe in it. Thank you for being here.

53.2K
Creatures bred this week — up from launch week
18.6K
Player-market sales — up from launch week
2.85M
$ZOLANA raised by the community auction
Daily
Fixes & features shipped — we never stopped
Zenko — Week Two1 / 3
Zenko · Week Two ReportThe Player Economy
1

You earned it — the player marketplace

Every trade below is player-to-player, settled on-chain in real $ZOLANA. This isn't the studio selling to you — it's trainers earning real value from each other. In week two, 1,205 different players bought or sold.

18,591
Items sold, player-to-player
$12.6K
Real value traded (GMV)
1,205
Distinct traders this week
$119
Biggest single sale (a creature)

What sold · items traded on the player market, week two

Creatures11,661
Eggs2,334
Gold2,166
Relics1,517
Materials405
Gems392
Cosmetics116
2

$ZOLANA moving through the game

Real on-chain $ZOLANA changes hands every time trainers trade, refill, or pull. Here's the volume that flowed through the game in week two — and what the treasury collected from it for long-term buyback-and-burn.

$ZOLANA activityThis weekAll-timeWhat it is
Marketplace volume106.8M219.2M$ZOLANA traded player-to-player
Stamina refills7.4M10.7MOptional "keep playing" top-ups → treasury
Gacha & conversions1.0M16.2M$ZOLANA gacha + item convert → treasury
Treasury collected~13.7M~37.8MMarket fee + gacha + stamina, for buyback-and-burn

Marketplace volume is the full value traded between players; the treasury takes a small fee on top — the rest goes straight to the seller. Every treasury token is set aside to support $ZOLANA long-term.

Plus the community's own auction On top of that, the player-run Zothebyz auction raised 2,851,700 $ZOLANA this cycle — the community putting real weight behind the game's rarest items. Every bit of this cycles back into Zenko's economy.
Zenko — Week Two · The Player Economy2 / 3
Zenko · Week Two ReportThe Honest Picture
3

The truth, in numbers

We'd rather tell you exactly where we are than spin it. Here's launch week next to week two, straight from the database.

MetricWeek OneWeek TwoWhat it means
New trainers4,2971,674Fewer newcomers — the launch surge cooled off
Creatures bred49,90853,241↑ The people here are breeding more
Player-market sales17,42318,591↑ A living, player-run economy
Community auction2,851,700$ZOLANA raised via Zothebyz
Creatures in the world198,187The collection keeps growing
What we won't pretend Player numbers came down, and so did the market cap. That's real, and we see it. Launch weeks spike; the honest test of a game is what's left after the spike — and what's left is a community that's deeper in, not drifting away. Breeding up. Trading up. Still logging in. That's the foundation we're building the next version on.
4

Why we're just getting started

A cooler week doesn't slow us down — it focuses us. Here's what we've been building while the market caught its breath.

A simpler, deeper game

We're reworking breeding into a real progression chase, adding a risk-and-reward "faint" system, and cutting the fiddly complexity — so Zenko is easy to pick up and rich to master.

New worlds to conquer

High-risk expeditions, a punishing new endgame dungeon, a brand-new legendary to hunt, and co-op raids — real reasons to log in and team up.

Built on your data

Every balance change now comes from reading the live game, not guesswork — so the economy stays fair and the grind stays worth it, for everyone.

Thank you for staying.

To everyone who's still here — still breeding, still trading, still showing up in town: this is yours. You're not watching a launch fade, you're standing at the start of something we're building together. The best of Zenko isn't behind us. It's what we make next — with you.

Zenko — Week Two · Thank you3 / 3