The honest one. Week two was quieter — fewer new faces, a cooler market. But the people who stayed didn't just hang around. They bred, they traded, they played harder than ever. This is where we really are — and why we're only getting started.
We're not going to dress this up. Week two saw new sign-ups slow and the token's market cap come down — the honeymoon of launch week settled, and the wider market cooled with it. But underneath that, something quietly good happened: the trainers who stayed got more invested, not less. More creatures were bred than in launch week. More trades cleared on the player market than in launch week. The town stayed alive. We shipped fixes and features every single day. And the community's own Zothebyz auction raised 2,851,700 $ZOLANA. Zenko isn't a launch that happened — it's a game that's still being built, with the people who believe in it. Thank you for being here.
Every trade below is player-to-player, settled on-chain in real $ZOLANA. This isn't the studio selling to you — it's trainers earning real value from each other. In week two, 1,205 different players bought or sold.
What sold · items traded on the player market, week two
Real on-chain $ZOLANA changes hands every time trainers trade, refill, or pull. Here's the volume that flowed through the game in week two — and what the treasury collected from it for long-term buyback-and-burn.
| $ZOLANA activity | This week | All-time | What it is |
|---|---|---|---|
| Marketplace volume | 106.8M | 219.2M | $ZOLANA traded player-to-player |
| Stamina refills | 7.4M | 10.7M | Optional "keep playing" top-ups → treasury |
| Gacha & conversions | 1.0M | 16.2M | $ZOLANA gacha + item convert → treasury |
| Treasury collected | ~13.7M | ~37.8M | Market fee + gacha + stamina, for buyback-and-burn |
Marketplace volume is the full value traded between players; the treasury takes a small fee on top — the rest goes straight to the seller. Every treasury token is set aside to support $ZOLANA long-term.
We'd rather tell you exactly where we are than spin it. Here's launch week next to week two, straight from the database.
| Metric | Week One | Week Two | What it means |
|---|---|---|---|
| New trainers | 4,297 | 1,674 | Fewer newcomers — the launch surge cooled off |
| Creatures bred | 49,908 | 53,241 | ↑ The people here are breeding more |
| Player-market sales | 17,423 | 18,591 | ↑ A living, player-run economy |
| Community auction | — | 2,851,700 | $ZOLANA raised via Zothebyz |
| Creatures in the world | — | 198,187 | The collection keeps growing |
A cooler week doesn't slow us down — it focuses us. Here's what we've been building while the market caught its breath.
We're reworking breeding into a real progression chase, adding a risk-and-reward "faint" system, and cutting the fiddly complexity — so Zenko is easy to pick up and rich to master.
High-risk expeditions, a punishing new endgame dungeon, a brand-new legendary to hunt, and co-op raids — real reasons to log in and team up.
Every balance change now comes from reading the live game, not guesswork — so the economy stays fair and the grind stays worth it, for everyone.
To everyone who's still here — still breeding, still trading, still showing up in town: this is yours. You're not watching a launch fade, you're standing at the start of something we're building together. The best of Zenko isn't behind us. It's what we make next — with you.