Seven days ago, Zenko went live on Solana. What happened next was down to you — the trainers, breeders, raiders and traders who filled the town. Here is our first week, in numbers.
In one week, Zenko grew from a launch into a real community. Trainers hatched a quarter-million eggs, ran over a million and a half dungeons, bred rare hybrids, and traded on a player-run marketplace that paid out real value to real players. The treasury is healthy and set aside for buyback-and-burn, and the servers held rock-steady through the busiest days. Every number here is read straight from the live game. Thank you for making Week One what it was.
| Highlight | Value | What it means |
|---|---|---|
| Trainers joined | 3,871 | new players in 7 days |
| Online together (peak) | 952 | 4 Jul — a packed town |
| Items traded by players | 11,581 | ~1,654 every day |
| Earned by sellers | $14.1K | real value, paid on-chain |
| Dungeon runs completed | 1.56M | the heart of the game |
3,871 trainers created a player in the first week — an average of 553 new faces every day, with word-of-mouth momentum building to back-to-back thousand-player days over the July 2–4 weekend.
| Metric | Value | Detail |
|---|---|---|
| Trainers joined | 3,871 | new players in the week |
| Average new trainers / day | 553 | peak of 1,052 on 2 Jul |
| Trainers who traded | 2,006 | 1,642 buyers · 854 sellers |
| Just starting out (Lv 1–7) | 2,699 · 70% | early adventure |
| Finding their stride (Lv 8–14) | 775 · 20% | mid-game |
| Seasoned trainers (Lv 15–29) | 344 · 9% | deep in the world |
| Week-one veterans (Lv 30+) | 51 · 1% | chasing end-game already |
The shared world filled up fast. Peak simultaneous players climbed every day to a high of 952 on 4 July — hundreds of trainers wandering the same town, raiding, trading and hanging out at the same time.
| Metric | Value | Detail |
|---|---|---|
| Most players online at once | 952 | all-time peak · 4 Jul |
| Typical players online | 246 | average across the week |
| Player-hours in the world | 9,361+ | and that's a floor |
| Busiest single day | 4 Jul | peak players and peak trades |
| Uptime through the rush | 99.99% | steady on the biggest days |
Zenko's marketplace is player-to-player and non-custodial: buyers pay the live $ZOLANA value, and it settles atomically on-chain — 95% straight to the seller, 5% to the treasury. This week, that meant real value flowing between real players.
| Metric | Value | Detail |
|---|---|---|
| Items sold | 11,581 | completed player sales |
| Items sold / day (avg) | 1,654 | peak of 5,307 on 4 Jul |
| Total value traded | $30.3K | USD-priced, on-chain |
| Paid out to sellers | $14.1K | 95% of every $ZOLANA sale |
| Trainers who traded | 2,006 | 1,642 buying · 854 selling |
| Listings posted | 43,946 | a lively, active market |
Everything you did this week, counted up. Dungeon running is the beating heart of Zenko — and it beat over a million and a half times.
| What you did | Count | And also… | Count |
|---|---|---|---|
| Dungeon runs completed | 1,555,027 | Companions in the world | 117,213 |
| Eggs hatched | 239,368 | Eggs waiting to hatch | 250,106 |
| Eggs incubated | 242,579 | Relics discovered | 75,837 |
| Creatures evolved | 88,214 | Combat relics crafted | 18,231 |
| Breeding attempts | 40,042 | Gacha capsules opened | 4,132 |
| — hatched a hybrid | 77.2% | Eggs bought & sold | 145,194 |
| Milestone | Value | Detail |
|---|---|---|
| Breeding success rate | 77.2% | most pairings hatched a hybrid |
| Creatures evolved to new stages | 88,214 | teams growing stronger |
| Relics found & forged | 94,068 | 75,837 found + 18,231 crafted |
| Unique companions collected | 117,213 | and counting |
A game economy lives or dies on balance — enough rewards to feel great, enough sinks to keep them meaningful. Week One's numbers say Zenko's economy is in good shape, and the $ZOLANA treasury is set aside to give back to holders.
| Metric | Value | Detail |
|---|---|---|
| Gold earned by players (faucet) | 7.15B | rewards from play |
| Gold spent back into the game | 5.83B | an 81.5% sink ratio |
| Balance | Healthy | most Gold recirculates |
| Metric | Value | Detail |
|---|---|---|
| $ZOLANA settled on-chain | 101.7M | total moved through the game |
| Paid peer-to-peer to sellers | ~81.5M | value into players' hands |
| Collected by the treasury | 20.3M | fees + in-game sinks |
| Treasury's purpose | Buyback & burn | value returned to holders |
None of these numbers are ours — they're yours. Every hatch, every raid, every trade and every late-night run in a packed town is what turned a launch into a living world. We're only one week in, and this is already the community we hoped Zenko would find.
We read your reports, we fix what breaks, and we're building the next chapter with you. Here's a peek at what's coming.
New creatures, rarer breeding outcomes, and fresh relics to hunt and forge.
Following the Witch Trial, more limited-time events with real rewards and leaderboards.
More to do together — social features, competitive ladders, and a home island that keeps growing.
Come play, come say hi, and help shape what Week Two looks like.
Every figure in this report is read directly from Zenko's live game and Solana mainnet over 29 Jun – 5 Jul 2026 (5 Jul is a partial day). Player-hours count time spent in the shared world only, so the true figure is higher. $ZOLANA amounts are shown as tokens; dollar figures use price at the time of each sale. A live game keeps changing after any snapshot — see you in-game for Week Two.